Jackkor One-shot by leftforlol

Species
Human: Mando
Career
The Bounty Hunter
Specializations
Assassin
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting (4hp)
Damage
9
Critical
3

0
115
0
8/11

Weapons & Armor

Blaster Rifle
Padded Armor (0 Hard Points)

Personal Gear

Backpack
Comlink
Datapad
Macrobinoculars

Assets & Resources

10 Field Rations
1 Extra Reload
2 Stimpacks (Auto-Injecting)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 1 Add bonus d6 per rank of Stalker to all Stealth and Coordination checks.
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.

Background

The Outsider: Jackkor is from an undiscovered planet in wild-space. The planet itself was a lost human colony that went missing thousands of years ago, and basically went from advanced technology down to just stone and metal tools and after a few centuries they forgot their origins, and future generations built them back up to the Atomic/Information age believing they were alone in the universe. He took part as the sole passenger on the planet's first inter-galactic travel. He was flash frozen, in a cryo chamber, to stop his aging for his three year journey. He was woken up upon arrival to his destination to find out the ship he was in was damaged in its voyage, and would not be able to land and promptly crashed. His home system is called Sophian or Eta Herculis, however Jackkor does not know the exact position of his home system after the data was destroyed in the ship’s crash. After being dragged out of the wreckage wounded, was eventually adopted into Clan Ordo (said it was reestablished in 3954 BBY but never said it was destroyed after that), as he was a former member of the military of his home world. After gaining knowledge of the galaxy (how things work with regard to advanced technology, a language or two, etc) from Clan Ordo, they gave Jackkor more freedom to roam. With this he freedom he took a few bounties and traveled from system to system looking to see if any new info came out that might hint at his home system. The country he is from was a Democracy so you can imagine he’s also not a big fan of the Empire. The crash was approximately three years ago when Jackkor was 21.

Motivation

Extended Family/Clan: The character has a large extended family, clan, or tribe that he deeply loves. He seeks both their comfort and approval despite the many voices clamoring in his ear for attention

Overthrow the Empire: The character despises the Empire and everything that it stands for. He may or may not be an active member of the Rebellion, but he supports its goals and gives aid and comfort to those against Imperial tyranny.

Duties

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

5'11", with snow white hair from being in the cryo chamber, super pale from the cryo chamber, and has a scar starting at his right eyebrow and going across his eyelid down to about halfway down his cheek away from his nose.

Other Notes

10-5=5 Duty

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