Age of Rebellion
| Threshold | 15 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Autofire, Cumbersome 4, Pierce 1 |
Damage11 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | (5) Add 1 boost per rank of physical training to athletics and resilience checks | ||
| Toughened | (10) Gain +2 wound threshold | ||
| Durable | (10) May reduce any critical injury suffered by 10 per rank of durable, to a minimum of 1 | ||
| Armor Master | (15) When wearing armor, increase total soak value by 1 | ||
| Heroic Fortitude | (20) May spend 1 DP to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter | ||
| Dedication | (25) Gain +1 to a single characteristic. This cannot bring a characteristic above 6 | ||
| Toughened | (20) Gain +2 wound threshold | ||
| Improved Armor Master | (25) When wearing armor with a soak value of 2 or higher, increase defense by 1 |