Ma'ajida Hy'Dren by TomosaT20

Species
Feeorin
Career
Warrior
Specializations
Colossus & Marauder
System
Edge of the Empire

8
Threshold 33
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

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Characteristics

5
2
2
1
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Cumbersome 3
Damage
7
Critical
2

285
285

Weapons & Armor

Sunder

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 8 +2 Wound threshold
Improve Toughened 1 Once Per session may heal wounds equal to ranks in toughened
Durable 3 May reduce critical injury suffered by 10 per rank of durable to a minimum of 1
Unstoppable 1 If a critical injury is 1 or reduced to 1 do not receive critical injury
Heroic Fortitude 1 Destiny point - Once per session may ignore effects of critical injuries on brawn or agility checks until end of encounter
Hard Headed 2 When staggered or disoriented perform the Hard Headed action make a daunting discipline check to remove status. Difficulty is reduced based on rank of hard headed.
Improve Hard Headed 1 When incapacitated due to strain exceeding threshold may take a more difficult hard headed action to reduce strain to below threshold
Grit 2 +1 strain
Enduring 3 +1 soak
Indomitable will 1 Once per encounter as a maneuver suffer 3 strain and commit a force die up to force rating and reduce all damage suffered by an equal amount but suffer 1 strain each turn
Power From Pain 1 Once per session as an incidental may spend 1 destiny point to gain 1 force rating for each critical injury suffered until end of encounter
Frenzied attack 3 When making a brawl or melee check (including lightsaber) suffer a number of strain to upgrade the attack equal to ranks in frenzied attack
Feral Strength 2 +1 damage per rank of Feral Strength to one hit an attack
Lethal Blows 3 +10 to crit per rank
Natural Brawler 1 Once per session may reroll any brawl or melee check (including lightsaber)
Defensive Stance 1 Once per round may preform the Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of melee combat checks by an equal number for the next round strain suffered cannot exceed ranks in Defensive Stance

Force Powers

Force Rating
1
Power
Enhance
Description
May spend destiny point to gain advantage or success on the check
Upgrade Effect
Force Leap Enhancement power check, May roll force die to jump horizontally in any short range location
Brawl Enhance brawl skill
Control Coordination Skill
Control Ongoing effect. Commit white die to increase his agility by 1 (max of 6)
Control Resilience Skill
Piloting Enhancement in planetary piloting skill
Force Leap Can jump vertically in addition to horizontally
Range Roll force die to increase power's range by a number of range bands equal to range upgrades purchased
Piloting Enhance piloting in space
Control Ongoing effect. Commit white die to increase brawn by 1 (max of 6)
Force Leap Can preform force leap as a maneuver instead of action.

Background

Motivation

Obligations

Description

Other Notes

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