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Clanker Killer |
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Collapse of the Republic 37 |
Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove □ up to their ranks in Clanker Killer from the pool, and add an equal number of ☼ or ω (in any combination) to the results. |
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Quick Strike |
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Force and Destiny 150 |
Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Knockdown |
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Collapse of the Republic 41 |
After hitting with a melee attack, may spend † to knock the target prone. |
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Point Blank |
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Collapse of the Republic 42 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
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Conditioned |
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Collapse of the Republic 38 |
Remove ■ per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
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Grit |
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Force and Destiny 144 |
Gain +1 strain threshold. |
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Toughened x2 |
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Force and Destiny 153 |
Gain +2 wound threshold. |
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Swift |
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Force and Destiny 153 |
Do not suffer usual penalties for moving through difficult terrain. |
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Guns Blazing |
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Collapse of the Republic 40 |
As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |
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Natural Commando |
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Collapse of the Republic 42 |
Once per session, the character may reroll one Ranged (Light) or Stealth check. |
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Physical Training X2 (1 Racial trait, 1 specialization) |
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Age of Rebellion 154 |
Add □ per rank of Physical Training to Athletics and Resilience checks. |
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Rapid Fire |
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Collapse of the Republic 42 |
Before making a Ranged (Light) combat check using a weapon that does not have the Limited Ammo item quality, the character may perform the Rapid Fire incidental to add the Auto-fire item quality to the attack. After resolving the attack, the weapon runs out of ammo. |