Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Construction Specialist | 2 | Remove x equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects. | |
Known Schematic | 1 | Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge Education check. Success grants familiarity with a building or ship's design. | |
Toughened | 1 | Gain +2 wound threshold. | |
Contraption | 1 | Once per session, may take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
Grit | 2 | Gain +2 strain threshold. | |
Powerful Blast | 1 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast. | |
Improvised Defenses | 1 | May make an Average Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter. | |
Improvised Detonation | 1 | Once per session, make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + x | |
Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
Utility Belt | 1 | Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |