Torgue by Horsefeathers

Species
Human
Career
Engineer
Specializations
Sapper
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

2
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

0
195
9/16

Weapons & Armor

Mk I Katarn-class Commando Armour:
Defense 1
Soak 2
Price $6,500
Encum 4
HP 3
Rarity 8

Blaster Pistol (Ranged [Light], DAM 6, CRIT 3, Medium, Enc 1, HP 3, Stun Setting)

1 Frag Grenade (Ranged [Light], DAM 8, CRIT 4, Short, Enc 1, Blast 6)

Entrenching Tool
This is a critical tool for most combat units, usually collapsible and easily carried.
Price $20
Encum 1
Rarity 1
Skill Melee
Dam +2
Crit 4
Range Engaged


Personal Gear

Mk. III Modular Backpack; Increases encumbrance threshold by 2. $75

Extra pockets; Extra pockets increase the encumbrance threshold by 1 (6 can be attached). $15 x 6 = $60

Utility Belt; The belt grants +1 to a character's encumbrance threshold.

Hand Scanner

Slicer Gear
Price $500
Encum 2
Rarity 4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Construction Specialist 2 Remove x equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.
Known Schematic 1 Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge Education check. Success grants familiarity with a building or ship's design.
Toughened 1 Gain +2 wound threshold.
Contraption 1 Once per session, may take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Grit 2 Gain +2 strain threshold.
Powerful Blast 1 Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast.
Improvised Defenses 1 May make an Average Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter.
Improvised Detonation 1 Once per session, make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + x
Strong Arm 1 Treat thrown weapons as if they had 1 greater range.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.

Background

Motivation

Duties

Description

Other Notes

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