Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Construction Specialist | 2 | Remove x equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects. | |
| Known Schematic | 1 | Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge Education check. Success grants familiarity with a building or ship's design. | |
| Toughened | 1 | Gain +2 wound threshold. | |
| Contraption | 1 | Once per session, may take Contraption action; make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
| Grit | 2 | Gain +2 strain threshold. | |
| Powerful Blast | 1 | Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast. | |
| Improvised Defenses | 1 | May make an Average Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter. | |
| Improvised Detonation | 1 | Once per session, make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + x | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range. | |
| Utility Belt | 1 | Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |