Ianthira Panthiir (WIP) by Vargkungen

Species
Miralian
Career
Duelist
Specializations
Warrior; Makashi Duelist, Ataru Striker.
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
1
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightwhip Hilt
Range
Short
Skill
Lightsaber
Ensnare 1, Unwieldly 4, Shadowsheath, Weapon Signature Reducation
Damage
0
Critical
-
Nerfwhip
Range
Short
Skill
Melee
Ensnare 2, Unwieldly 3, Stun Damage; may do non-stun damage when inflicting a Critical Injury.
Damage
+1
Critical
5

0
80
51
2/11

Weapons & Armor

• Custom Lightwhip Hilt/w Shadowsheath & Weapon Signature Reduction (ENC.1, HP 4) (i.imgur.com/QLcBIKE.png, i.imgur.com/08Jea2L.png, i.imgur.com/d3kZ6Db.png)
• Nerfwhip (ENC.1, HP 2) i.imgur.com/08Jea2L.png, i.imgur.com/d3kZ6Db.png)
• Heavy Clothing (ENC.1, Soak 1) (i.imgur.com/l1WyeLE.png)

Personal Gear

• Hush-98 Comlink.
• Basic Backpack (ENC.T. +4)
• Finger guns.

Assets & Resources

None.

Critical Injuries & Conditions

None.

Talents

Name Rank Book & Page Description
Ataru Technique 1 Core pg.139 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. Passive. Force talent.
Makashi Technique 1 Core pg.146 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. Passive. Force talent.
Resist Disarm 1 Core pg.151 If the character would be disarmed or his weapon would be damaged or destroyed, he may choose to suffer 2 strain to ignore the effect. Active (Incidental, Out of Turn).
Jump Up 1 Core pg. 146 Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental. Active (Incidental).

Force Powers

Force Rating
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities.

When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend [Force] to gain [Success] or [Advantage] on the check. This counts as a normal Force power check in every way - it is simply combined with the overall skill check.
Upgrade Effect
Power
Move
Description
Move allows the Force user to move small objects that are near him.

The user may spend [Force] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade Effect
Power
Sense
Description
The Sense power allows the Force user to sense the living Force interacting with the world around him. This allows him to perceive life and read emotions. The basic Sense power has two ways to spend Force points:

The user may spend [Force] to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.

The user may spend [Force] to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple time.
Upgrade Effect

Background

Iainthira was born on Mirial, but spent her youth on the streets of Nar Shaddaa, becoming a locally renowned pitfighter known for her showmanship and antics. An orphan and indentured servant

Motivation

• Quest - Glory:
Ianthira sees an incredible chance to do something hugely important for the galaxy, securing her place in history alongside other great heroes. She wants to fight in the biggest battles and do something so outrageous and daring that folks will talk about it for centuries. Such motivation can be angerous for her companions, yet it may also serve to inspire others.

• Cause - Crime:
Ianthira actively supports the idea of black markets, mercenaries, and other groups that fall outside of the law. While not necessarily a criminal herself anymore, she is like to give aid to criminals in general, especially if they are family members, childhood friends, or old contacts, with the art of the steal being deeply imbedded in her past history.

Morality

• Confidence: Ianthira has genuine belief in her own abilities, knowing exactly what is possible on a personal level, refusing to be intimidated. She knows who she is, she knows what she wants when she sees it, and she knows herself capable of getting it. This contagious confidence extends to allies as well, knowing that they have it in them to reach their goals.

• Grace: Naturally suave, Ianthira's charisma puts others at ease. Through wit and an easy smile, she is adept at navigating tense moments and connecting to those around herself. Charm allows Ianthira to build bridges where others might burn them.

• Arrogance: Ianthira believes in her own superiority, and so is likely to underestimating foes and friends alike. Prone to forgetting personal flaws, she may make mistakes, failing to even consider the possibility of failure.

• Coldness: Ianthira uses levity as a shield, and may unthinkingly treat connection as a game. Though outwardly affable, she may treat emotions as fodder for manipulation, and she is prone to mock sincerety, avoid emotional depth, and downplay suffering with an ironic wink and a smirk.

Description

TBD

Other Notes

Current Morality: 50.

Ianthira deliberately break the base creation rules, starting with the Ataru Striker Specialization despite being a Warrior. This is simply because it is the most thematically appropriate for her, as she is fundamentally a Warrior and a duelist, and should likely go on towards Shii-Sho Knight, Soresu Defender, Shien Expert, or Juyo Berserker, should further specializations become relevant.

Starting Credits have also been fudged in order for her to start with a lightwhip, albeit only the customized hilt.

The nerfwhip is homebrewed based on the Neuronic Whip (Lords of Nal Hutta) and the Longeing Whip (Stay on Target), as there are no rules in the game for a basic Indiana Jones-style whip.

Potential inspirations:
• Sydney Fox, Relic Hunter.
• Xena, Xena: Warrior Princess.
• Revy, Black Lagoon.
• Faye Valentine, Cowboy Bebop.
• Sonny Crockett, Miami Vice.
• Will Scarlet, Robin Hood.
• Indiana Jones, Indiana Jones.
• The Three Musketeers, The Three Musketeers.

Character keywords:
• Tenacious.
• Enthusiastic.
• Adventurous.
• Energetic.
• Itinerant.
• Impatient.
• Impractical.
• Good at multiplying.

Post-Creation Advancements:
20 XP - Ataru Striker Specialization.
10 XP - Force Power: Enhance Basic Power
10 XP - Force Power: Move Basic Power
10 XP - Force Power: Sense Basic Power
5 XP - Resist Disarm, Tier 1 Makashi Duelist.
10 XP - Makashi Technique, Tier 2 Makashi Duelist.
5 XP - Jump Up, Tier 1 Ataru Striker.
10 XP - Ataru Technique, Tier 2 Ataru Striker.

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