Bohrruuun by Kelnobi

Species
Wookiee
Career
Warrior
Specializations
Steel Hand Adept
System
Edge of the Empire

7
Threshold 23
Current 15
Threshold 11
Current 4
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

PONCH
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, (Stun Damage)
Damage
5
Critical
5
Kyuzo Petar
Range
Engaged
Skill
Brawl
Pierce 3, Viscious 2, Disorient 1, Knockdown, (Stun Damage)
Damage
7
Critical
3
Kyuzo Petars (dual-wield)
Range
Engaged
Skill
Brawl
Add 1 Difficulty to pool, 2 Adv. to activate
Damage
7 (x2)
Critical
3 (x2)
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

15
430
8 / 10

Weapons & Armor

WEAPONS:
Enc. 1 | Kyuzo Petar
Enc. 1 | Kyuzo Petar

ARMOR:
Enc. 5 | Jedi Battle Armor
HP: 5
HP -1 | Threat Monitor
1 add Adv. to Initiative
1 Innate Talent (Quick Strike)
Mod
2x Add an Adv. to Initiative checks
HP -3 | Armor Spikes | Enc. +1
When the wearer suffers a hit from
a Melee, Brawl, or Lightsaber
check, after the attack is resolved,
the character may spend three
threat or one despair to inflict
1 hit for 6 damage on the attacker
3 Increase the damage +1
1 Innate Intimidating Talent

Personal Gear

5x Stimpacks

Assets & Resources

Critical Injuries & Conditions

1 Conflict from having to use enhance on brambles

Crit Hard - Maimed - "One of the target’s limbs (selected by the GM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain (black)"

Talents

Name Rank Book & Page Description
Toughened 2 Knights of Fate pg. 29 +2 Wound Threshhold
Precision Strike 1 Knights of Fate pg. 31 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. Additionally. whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstances would normally make that difficult or impossible
Improved Precision Strike 1 Knights of Fate pg. 31 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury
Parry 1 Knights of Fate pg. 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit 1 Knights of Fate pg. 29 +1 Strain Threshold
Dedication 1 Knights of Fate pg. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Swift 1 Knights of Fate pg. 31 The character does not suffer the penalties for moving through difficult terrain (they may move through it at normal speed, without spending additional maneuvers)
Far Strike 1 Knights of Fate pg. 30 Force talent. The character may take the Far Strike action, making a Brawl combat check as a ranged attack at one target at short range or further, adding [Force] no greater than the character's Force rating to the check. The character may spend [Force] to increase the range of the attack by one range band per [Force] spent, to a maximum of long. If the target is at medium range or further, the character must both sufficiently increase the range of the attack and succeed on the check to hit the target
Force Rating 1 Knights of Fate pg. 29 Gain +1 Force Rating
Sapith Sundering 1 Knights of Fate pg. 31 Force talent. When making a Brawl combat check, the character may include [Force] up to the character's Force rating. The Brawl attack gains the Sunder quality, and the character may spend [Force] generated on the check as [Advantage] to activate the Sunder quality
Quick Strike 1 Threat Monitor Mod The character adds a [Boost] per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter
Intimidating 1 Armor Spikes Mod When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend [Force] to gain [Success] or [Advantage] (user's choice) on the check.
Upgrade Effect
Control Take a Force Leap action. Make an Enhance power check. The user may spend [Force] to jump horizontally to any location in short range
Control Enhance can be used with the Resilience skill
Control Enhance can be used with the Brawl skill
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally
Range Spend [Force] to increase power's range by a number of range bands equal to Range upgrades purchased
Control The user can perform a Force Leap as a maneuver instead of an action
Power
Foresee
Description
The Force user can feel the Force flowing around everything, see what is and what will be.
The user may spend [Force] to gain vague hints of events to come up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [Force] to gain [Success] on the check.
Control Affected targets increase their ranges and melee defense by 2 for the first round of combat

Background

Motivation

Obligations

Description

Other Notes

BASE:
+ 320 XP from gameplay
+ 90 XP Wookiee Base
+ 10 XP from choosing to stay at neutral morality
- 20 XP WILL 1->2
- 40 XP BRAWN 3->4
- 00 XP Brawl 0->1 from Wookiee
- 00 XP Brawl 1->2 from Warrior
- 00 XP Athletics 0->1 from Warrior
- 00 XP Cool 0->1 from Warrior
- 00 XP Coordination 0->1 from Steel Hand Adept
- 00 XP Vigilance 0->1 from Steel Hand Adept
- 10 XP Cool 1->2
- 10 XP Vigilance 1->2
- 15 XP Brawl 2->3
- 20 XP Brawl 3->4
- 25 XP Brawl 4->5
- 05 XP Perception 0->1

STEEL HAND ADEPT
- 00 XP Original Specialization
- 05 XP Toughened Talent 1
- 10 XP Precision Strike Talent
- 15 XP Improved Precision Strike Talent
- 15 XP Parry Talent 1
- 20 XP Grit Talent 1
- 25 XP Dedication Talent BRAWN 4->5
- 15 XP Swift Talent
- 20 XP Toughened Talent 2
- 25 XP Far Strike Talent
- 25 XP Force Rating Talent 1->2
- 20 XP Sapith Sundering Talent

FORCE POWERS
ENHANCE
- 00 XP Jared Free Force Power
- 05 XP Control Upgrade (Resilience)
- 05 XP Control Upgrade (Brawl)
- 10 XP Control Upgrade (Force Leap)
- 10 XP Control Upgrade (Vertical Leap)
- 10 XP Range Upgrade
- 10 XP Control Upgrade (Maneuver)

FORESEE
- 10 XP Unlock Base
- 10 XP Control Upgrade (Initiative Boost)
- 10 XP Control Upgrade (1st-Round Defense)

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