Tazrin by Korzan

Species
Shistavanen
Career
Bounty hunter
Specializations
Gadgeteer, Survivalist, Assassin, Mercenary Soldier, Modder
System
Age of Rebellion

8
Threshold 21
Current 4
Threshold 14
Current 2
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
4
3
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 +bbb
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3 +bb
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 1
Resilience (Br) X 2
Skulduggery (Cun) X 2
Stealth (Ag) X 2 +bbb
Streetwise (Cun) X 2
Survival (Cun) X 3
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) X 1

Attacks

C-10 Dragoneye Reaper Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1, Pierce 1
Damage
11
Critical
3
RS-01 Ripper Powersword
Range
Engaged
Skill
Melee
Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2. Accurate 1
Damage
+3
Critical
2
MR-90 Proton Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Cumber 3, Knockdown, Pierce 1
Damage
12
Critical
2
Verpine Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Knockdown, Pierce 4, Accurate 2
Damage
12
Critical
3
Raider Arms Nova Viper
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 3, Stun Setting
Damage
10
Critical
3

75
1095
12314
11/18

Weapons & Armor

Armour:
Riot Armour (Desperate Allies PG 47)

Kav-Dann Power Armour: (KtP PG 48)
Def: 2 Soak: 2 HP 4/6
Remove Setback from darkness, smoke, Other environ factors. Life support (4hrs), Boost to resist Radiation, +1 Brawn
- Hardened (G&G PG 106)
- Integrated Holsters (G&G PG 107)
- Increase Enc and Enc thresh b 4.
- 5 x Holsters of Weapons Enc 3 or below do not count to total Encum
- 1 Setback to locate weapons.
(Jury Rigged, -2 Encum, total 6/8)


Weapons:
MR90 Proton Rifle - Enc 6 KoF (Pg60)
HP 2/2
- Integrated Gyroscope
- Barrage Mod
- Integrated Multi-Optic Sight
- +2 Perception Skill mod
- Augmented Spin Barrel
- +2 Damage Mods
- +1 Accurate Mod
- +1 Pierce 1 Mod
Charge Setting Gains Breach 1, Concussive 2 - Runs out of Ammo

C-10 Dragoneye Reaper Heavy Blaster Pistol: Encum: 3 (G&G PG 11)
HP 2/3.
- Custom Grip
- Remove Setback from Checks
- Accurate +1
- Blaster Actuating Module:
- Dam +1, Add Setback to Checks
- Dam +2 Mods
- Pierce +1 Mods

RS-01 Ripper Powersword Enc 4 (G&G PG 53) HP 3/3 (Jury Rigged, -2 Enc)
- Balanced Hilt:
- Accurate 1

Verpine Shatter Rifle: Encum 3 HP 0/3
- Custom Grip
- Accurate 1
- Remove setback from combat checks involving this weapon. Others add 2 setbacks to attack checks.
- Telescopic Sight
- Forearm Grip
- Decreases additional difficulty of making Ranged (Heavy) checks with this weapon while engaged to an additional Difficulty.
-
-

Raider Arms Model-1 Nova Viper - Encum 2 HP 2/3 (Tinkered)
- Blaster Actuating Module
- 3 Dam Mod
- 1 Pierce Mod
- Setback to all checks to fire.
- Blaster Suppressor


Bowcaster
E-11s Sniper Rifle

Personal Gear

Symbol of the Wolfpack
https://imgur.com/0MXyS5N

Military Pack DC PG 59 (6 enc, cumber 2)
1 x Binders
Utility Belt (+1 Enc)
7 x Stimpacks
Military Medpac
Breathmask
Scanner goggles
Major Sordaan's Insignia.
Lieutenant Insignia.
Dark Trooper fragment (Optic)
2 x Extra Reloads
CN-21 Camouflage Paint
Ascension Pistol
Garrot
Military Belt Pouch
Load Bearing Gear
Banal Apparel.

Assets & Resources

Spare Telescopic Sight.

Custom Toolkit (+1B)
Breaker Heavy Hydrospanner (Adds one Adv)
Weapon Maintenance Kits (Blaster +2B)


Contacts:
Marri
Female near human
Grey skin, black hair, brown eyes

Critical Injuries & Conditions

Easy Crit

Talents

Name Rank Book & Page Description
Toughened 3 PG 60 EOTE Add +2 Wounds Threshold
Jury Rigged 2 PG 60 EOTE Choose 1 Weapon, Armour or other item and give it a permanent improvement while it remains in use.
Armour Master 0 PG 60 EOTE When wearing armour, increase total soak value by 1.
Brace 1 PG 60 EOTE Perform the Brace manouver to remove setback die per rank of brace from next action. This may only remove setback die added from environmental circumstances.
Tinkerer 2 PG 60 EOTE May add One Hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once this way.
Dedication 2 PG 60 EOTE Increase one Characteristic per rank: Agility +1, Cunning +1.
Intimidation 2 PG 60 EOTE May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade the difficulty when targeted by coercion checks equal to strain suffered. Strain suffered this way cannot exceed ranks in Intimidation
Natural Enforcer 0 PG 60 EOTE Once per session may re-roll any Streetwise or Coercion check.
Stalker 3 PG 61 EOTE Add Boost die to all Coordination and Stealth Checks.
Swift 1 PG 61 EOTE Do not suffer the usual penalties for moving through difficult terrain
Outdoorsman 1 PG 61 EOTE Remove Setback from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Enduring 1 PG 61 EOTE Add 1 Soak value
Deadly Accuracy 1 PG 61 EOTE When taken choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Ranged: Heavy)
Dodge 2 PG 59 EOTE When targeted by a combat check, may perform a Dodge Incidental to suffer a number of strain equal to ranks in Dodge then upgrade the difficulty of the check by that number.
Quick Draw 1 PG 59 EOTE Once per round as an incidental may draw or holster one easily accessible item or weapon
Quick Strike 1 PG 59 EOTE Add Boost per rank of quick strike to combat checks against foes who have not acted yet this encounter.
Jump up 0 PG 59 EOTE Once per round may stand from seated or prone as an incidental.
Lethal Blows 1 PG 59 EOTE Add +10 per rank of Lethal Blows to any Critical injury Results inflicted on Opponents.
Second Wind 1 PG 79 EOTE Once per encounter may recover strain equal to ranks in Second Wind.
Defensive Stance 1 PG 60 EOTE Once per round may perform the defensive stance maneuver and suffer a number of strain equal to a ranks in Defensive Stance to upgrade all incoming melee attacks by an equal number. Strain suffered cannot exceed ranks in Defensive Stance.
Improved Armour Master 1 PG 60 EOTE When wearing armour with a Soak value of 2 or higher increase defence by 1.
Command 2 PG 88 EOTE Gain Boost die when making Leadership Checks or other checks to inspire, lead or rally an audience per rank of command. Inspired targets add boost die to per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of command.
Signature Vehicle 0 PG 37 S&M Choose one Starship or vehicle of Sil 3 or lower as Signature vehicle. Upgrade all Mechanics checks on that vehicle once.
Larger Project 1 PG 37 S&M Signature Vehicle can have a silhouette 1 larger per rank of Larger Project
Disorient 1 PG 60 EOTE After hitting with a combat check, may spend two Advantage to disorient a target for a number of rounds equal to disorient.
Expert Tracker 1 PG 61 EOTE Remove setback per rank of expert tracker from checks to find tracks or track targets. Decrease time to track targets by half.
Gearhead 1 PG 37 S&M Remove setback per rank of Gearhead from mechanics checks. Halve the cost to add mods to attachments.
Confidence 1 PG 79 EOTE May decrease difficulty of discipline effects to avoid fear by 1 per rank of Confidence.
Resolve 1 PG 37 S&M When a character involuntarily suffers strain, he suffers one less strain per rank of Resolve.
Stunning Blow 1 PG 69 EOTE When making a melee checks, may inflict damage as strain. This does not ignore Soak.
Improved Stunning Blow 1 PG 69 EOTE When dealing strain damage with Melee attacks, may spend Triumph to stagger the Target for one round per Triumph.
Crippling Blow 1 PG 69 EOTE Increase the difficulty of next combat check by 1. If check deals damage the target suffers 1 strain whenever he moves for the remainder of the encounter.

Background

Tazrin grew up in a fairly large clan on the Shistav homeworld, his parents owned a freight company which was fairly successful on a local level and they did expand outside the system to new territories it wasn't particularly huge. Taz was pretty well left to his own devices growing up with his older siblings watching him or helping him grow up. He was a pretty energetic kid overall and a bit of a daredevil, even in school Taz was one of those sorts who hated to fail and it showed.

Getting older Tazrin found himself on the hunt for adventure and a little excitement in life. He was not keen to joining the Alliance and since one of his brothers got enlisted in the Alliance as a pilot he decided to try and go for something similar. Parents denied him so he went with trying out Bounty Hunting instead, much to their chagrin. He's self taught though and undisciplined, but did reasonably well. Even if he punched above his weight in some contracts and got help from other Hunters and had to split the contract share.

Tazrin always aimed for the thrilling though over the dangerous and eventually found himself in a bit of a spot. A rebel recruiter was found and he got convinced to join. He told his parents later and it's been.. hell on wheels. First his brother and now him. It's to be noted Taz is an immature male, young, hot heated, lacking in discipline and in general a ball of energy in need of guidance and focus. When he is focused though such as when tinkering or on a job he can be very focused on what that is. Usually. Taz has participated in various Operations with the SFL and been assigned to the Wilderness Fighters. Coming to Uyter he met another Shistavanen by the name of Suxan, a very.. hard and distant, walled off sort but someone who Tazrin is spending time with to learn from and even hopefully befriend!

Motivation

Justice: Tazrin has seen the injustices in the Galaxy, Imperial Rule, certain Criminal elements, slavers and more from his time on Uyter and dealing with Slavers and other scum. He will bring his brand to Justice to those whom deserve it!


-----------------
Prior Motivations:

Thrills: There are few actions more dangerous than taking on the forces of the Empire in a head-on battle. It requires incredible speed, intelligence, and courage to climb into the cockpit of an X wing or infiltrate an Imperial base. This Player Character seeks thrills and danger wherever he can find them, and he has joined the Rebellion to get a shot at taking on the most dangerous and well-trained fighting force in the galaxy.

Mentor:
Taz has gained a Mentor in one of the commanders of the Aboloshinists, Suxan. With this he is seeking to show off how his skills have improved as well as put the lessons he has learned to the test. Not only that he seeks to impress his teacher.

Duties

Placard Hunter: Tazrin is a hunter of High Value Targets within the Empire, especially those whom have a price on their heads. Officers, Heavy Weapons Teams, personnel of significant importance that come into his crosshairs.

Duty total: 600
CR: 6

Description

Taz stands Six foot two inches tall with a deep, near black pelt with gold eyes. He's very young and it shows with his build, along with no scarring or other signs he seems to be experienced.

Other Notes

Special Abilities: Shistavanen begin the game with one rank trained in either survival or brawl. They still may not train either above 2 at Character Generation.
Hunters Instincts: When making a check for Initiative, a Shistavanen may make a Survival Check instead of a Cool or Vigilance Check.

Spec trees:
Bounty Hunter - Gadgeteer (Starter) - (Talents : xp)
■ ■ ■ ■ - (5) - Brace, Toughened, Intimidating, Defensive Stance
□ ■ □ ■ - (10) - Jury Rigged, Disorient
□ ■ ■ ■ - (15) - Armor Master, Natural Enforcer, Stunning Blow
■ ■ ■ ■ - (20) - Tinkerer, Deadly Accuracy, Jury Rigged, Improved Stunning Blow
■ ■ ■ ■ - (25) - Intimidation, Dedication, Improved Armour Master, Crippling Blow

Bounty Hunter - Survivalist (20) - (Talents : xp)
□ ■ □ ■ - (5) - Stalker,
■ ■ □ □ - (20) - Swift, Outdoorsman
■ □ □ □ - (15) - Toughened
■ □ □ □ - (20) - Toughened
■ ■ □ □ - (50) - Enduring, Dedication

Bounty Hunter - Assassin (30) - (Talents : xp)
■ □ ■ ■ - (10) - Grit, Stalker, Dodge
□ ■ ■ ■ - (10) - Quick Draw, Quick Strike, Jump Up
□ ■ ■ □ - (15) - Lethal Blows, Stalker
□ □ ■ □ - (20) - Dodge
□ □ ■ □ - (25) - Dedication (Brawn)

Hired Gun - Mercenary Soldier (50) - (Talents : xp)
■ ■ □ □ - (5) - Second Wind, Command
□ ■ □ □ - (10) - Confidence
□ ■ □ □ - (15) - Command
□ □ □ □ - (20) -
□ □ □ □ - (25) -

Technician - Modder (60) - (Talents : xp)
■ ■ □ ■ - (5) - Tinkerer, Signature Vehicle, Resolve
■ □ □ ■ - (10) - Larger Project, Gearhead
□ □ □ □ - (15) -
□ □ □ □ - (20) -
□ □ □ □ - (25) -

Current R&R Time: 64 hrs
Hours traded for Duty: 240 for 50 Duty
Hours traded for XP: 288 for 30 XP
Hours traded for XP: 240 for 25 XP
Hours dedicated to Modding: 7hrs
Hours dedicated to Shopping: 14hrs
Hours dedicated to transportation: 35
Hours dedicated to Medic: 24


CR Rewards:
CR 1: Z-74 Speederbike (Link: https://swsheets.com/v/lk0a0zjs8-74-z-speeder-bi ))
CR 1: Shipboard Mechanics Workshop
CR 2: YT-2400 - Uvena's Pride (Link: https://swsheets.com/v/twybd1uzi-uvena-s-pride ))
CR 2: Zero-G/Low Grav workspace
CR 3: Augmented Spin Barrel Attachment
CR 3: Whisper-Thrust Engine - 74-Z Speeder Bike installed
CR 4: Kav Dan Power Armour
CR 4: RS-01 Ripper Powersword
CR 5: Verpine Shatter Rifle
CR 5: SR Series Scout / Observation Droid ( https://swsheets.com/c/kus0tixbw-sr-series-scout )
CR 6: Arakyd Missile Pack
CR 6: Raider Arms Model-1 Nova Viper Blaster Pistol


Mentor Notes:
Suxan: Shistavanen - Aboloshinists
Head of the Abolitionist 'Special Forces'

Precision X Marksman Rifle PG 44 ND (Destroyed)
- Telescopic Optical Sight (EoTE 192)
- Jury Rigged reduce crit by 1
- 1/1 HP

Tazrin has taken Roller-Coaster drug. Wild!

Cards found:
35: Ginrin Chagoi
58: Lord Salazar
56: Kaz'Dan Tyrl
83: Jenna Krass
26: Basethir 'Gray'



Captain Zarhrn -
Set up listening post to listen in on Rebel transmissions.
Listen in on the to transmissions coming from the Hi-5 Ranch and from an Organisation called HPL.



Tazrin would know from Mechanised Infantry start up: They may need open topped vehicles, training has been in fighting from onboard, on and off vehicles. Like the Banthas.

Imperial Sarge had a bag filled with: Pictures of Sakins, Spike and the higher ups in the Black Thornes plus heavily redacted orders to eliminate the members of the Black Thornes.

Return to Top