|
Armor Master |
1 |
Commando |
+1 soak while wearing armor |
|
Armor Master (Improved) |
1 |
Commando |
+1 Defense when wearing armor with soak 2+ |
|
Blooded |
1 |
Commando |
+b to all checks to resist/recover from poison/venom/toxins. -1 rnd to duration (min 1) |
|
Careful Planning |
1 |
RNO |
1/session can introduce a 'fact' into the narrative as if a Destiny was spent |
|
Command |
1 |
RNO |
+b to Leadership, Targets add +b to Discipline for 24 hours |
|
Commanding Presence |
1 |
RNO |
-s form Coll and Leadership |
|
Confidence |
1 |
RNO |
decrease difficulty by 1 for Discipline checks vs Fear |
|
Dedication |
3 |
Com, Int, RNO |
+1 Intellect, Brawn, Presence |
|
Durable |
3 |
Commando, Gauntlets |
-30 to crits (-1) |
|
Good Cop |
1 |
Interragator |
may spend VV from Charm/Negotiate to upgrade later Social check of ally |
|
Grit |
5 |
Yes |
+5 Strain |
|
Heroic Fortitude |
1 |
Commando |
Spend Destiny to ignore crits on Brawn/Agillty for the encounter |
|
Intimidating |
1 |
Interrogator |
1 strain to downgrade diff of outgoing Coersion or upgrade incoming Coersion |
|
Know Their Weakness (I) |
2 |
Interrogator |
1/session Hard Perception to downgrade Social checks to Presence targets in Close range |
|
Known Schematic |
1 |
RNO |
1/session Hard KnEducation to be familiar with building/ship design |
|
Made You Talk |
1 |
Interrogator |
1/session opposed social vs captured enemy. +b per 2 strain inflicted that encouter. PC bonus vs type on success |
|
Natural Leader |
1 |
RNO |
1/session reroll Cool or Leadership |
|
Natural Outdoorsman |
1 |
Commando |
1/session Reroll Resilience or Survival |
|
Nobody's Fool |
2 |
Interrogator |
Upgrade difficulty of incoming Charm/Coercion/Deception Twice |
|
Physical Training |
2 |
Commando |
+bb to Athletics/Resilliance |
|
Point Blank |
1 |
Commando |
+1 damage for Ranged Light/Heavy at Short or Engaged |
|
Steely Nerves |
1 |
RNO |
spend Destiny to ignore crits to WP/Presence for encounter |
|
Surgeon |
2 |
Interrogaor |
+2 wounds when doing Medicine checks |
|
Toughened |
4 |
Com, RNO |
+8 Wounds |
|
Unstoppable |
1 |
Commando |
if Crit roll is reduced to 1, do not take a crit |