Talent Trees (Current)
Sleeper Agent
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Unmatched Tradecraft Signature Ability
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Force Sensitive Emergent
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_____________________________
Starting xp 100
30xp int 2->3
20xp Will 1->2
40xp Cunning 3->4
Antennaepalps +2 advantage to vigilance checks
Racial Streetwise
10xp remains
Spy skill rank selections: cool, deception, skulduggery, stealth
Sleeper Agent rank: cool, charm
-----Creation finished---------
+30 xp (40/130)
-5xp Code Breaker
-10xp Toughened
-10xp Stealth 1->2
-15xp Computers 0->2 (0/130 xp)
+2k credits
-1k armored Clothing
-200 holdout pistol
-25 Combat Knife
-75 Stun Grenade
-500 slicer gear
-75 x3 stimpack
-50 backpack
-25 utility belt
-25 comlink (handheld)
25cr remains
+50cr (75cr)
+10 xp intro
-5xp TALENT Cunning Persona (5/140xp remains)
+144cr day spending (1 day, week 1) [219cr]
+10xp xmas bonus [15/150]
+337cr (+114, +166, +27, +130) 4 days work week 2 (556cr)
+202cr (+81, +121) 2 days work week 3 (758cr)
+226cr (+109, +117) 2 days work week 4 (984cr)
*****
Loss of gear and credits appears either here or end of week 2. Details to follow. CR possibly 0 at this point, or at an earlier point.
LOSS: SILO: 1019cr, holdout blaster, combat knife, slicer gear, utility belt
GAIN: SILO: Blaster Pistol
+1100cr
+10xp [vr job] (25/160 xp)
-5xp Well Rounded (Light range and negotiation now class skills)
-15xp negotiation rank 2
-5xp light ranged rank 1 (0/160xp remains)
-250cr Shortened barrel
-450cr Set Trigger
-100cr failed mod attempt shortened barrel (-800cr shopping) (300cr remains)
+1000cr Guard Job
+5xp (5/165)
+2xp dovrai and akuma intro (7/167)
Repo job, equipment regained: holdout blaster, combat knife, slicer gear, utility belt
-500 x2 shortened barrel
-100 failed mod attempt on barrel
-100 successfully modded barrel
-100 failed mod attempt on set trigger.
-250 purchase vibroknife
(250 cr remains)
+20xp repo job (27/187)
+5775 cr repo job (loose credits, Drug sale, Speeder Sale, Job completion) (6025 cr)
2000cr "Spent" on buy in pot for sabaac (4025cr)
-10xp Bypass Security (1)
-15xp Codebreaker (2) (2/187)
-300cr fix broken tooth (Repo job)
-1050 mono-molecular edge
-110 cr disguise kit
-175cr surveillance tagger
-350 Tool Kit
-750 Synthetic Neuroparalytic x 10 (1290cr remaining)
working 2 days, week 6 (+112, +103) (1505cr remaining)
working 3 days (week 7) (321)
working 4 days, week 8 (403) (2229cr)
+10xp (12/197) (union busting)
+1000cr (3229cr) Union Busting
+5xp (17/202)
+3666cr high stakes job
+2xp [19/204] Far'oot's big game job [GM]
+2xp [21/206] Juzo intro
+5 xp rp bonus week ending 2/23/20 [26/211]
-20xp Bypass Security (2) [6/211]
-200cr bribe (exploration)
-50cr lockpick set (6645cr)
-400cr Comms Jammer
-750cr Surveillance Scanner (5495cr)
-50cr backpack [different style than first]
-315cr Wilderness Survival Kit (5130cr)
-90cr Garrote Chrono
-100cr x4 binders
-50cr spaceport security disguise
-288cr Signature Modulation Pad (4602cr)
-1 stim, vault in a vault (2 remain)
+4xp, sticky fingers gm claim (10/215 xp)
+5xp (3/8-3/15 rp xp) (15/220)
Silo Exploration +15 xp (30/235)
Inititating Respec!
Removing {
-5xp Well Rounded (Light range and negotiation now class skills)
-15xp negotiation rank 2
-5xp light ranged rank 1
(+25xp) }
Adding {
Obligation: Addiction +10xp
}
Net change regain 25 spent xp (55/235)
Gain 10 xp from obligation (65/245)
-20 xp Force-Sensitive Emergent Tree unlock
-5 xp Indistinguishable
-10 xp Sleight of Mind
-25 xp Inside Person (5/245)
+20 xp [ncil crossover, from governor's daughter start]
-25xp dedication [cunning] (0/265)
-1 stim (tower Def job)
+500cr Qant payment
+5000cr Ncil Job Payment (10102 cr)
-10000cr cyber brain implant (102cr)
+4xp Normal Run GM kickback (4/269)
+7500cr sale of pirate goods
+3000cr Tower Defense (10602cr)
+10xp Tower Defense
-10xp Influence (4/279 xp)
-250cr x10 stimpack (10352cr)
-175 Fusion Cutter (10177cr)
-1350 Armored Inserts x3 (8827cr)
-100cr, failed soak mod, insert #1.
-100cr defense mod on #2
-500cr hand grinder
-100cr defense mod on #3 (8027cr)
-200cr Soak mod on #2
-200cr failed soak mod on #3 (7627cr)
-300cr failed subtley mod on #2 (7327cr)
-50cr Heavy Clothes (7277cr)
-1300cr Vocal Emulator Implant (5977cr)
-3000cr Biofeedback Regulator (2977cr)
-250 Neural Recorder (2727cr)
+5xp (RP 4/26 week-end)
-5xp Influence: Range (4/284 xp)
+8xp purposefully gm kickback (12/292)
+15 xp pay your debts mission (27/307)
-15xp Influence: Control (12/307)
May the Fourth +10 xp, +2000 cr (32/317) (4727cr)
+15xp vault in a vault (47/332)
100 racial xp
10 obligation xp
420 'earned' xp level (New maximum xp 530) (+198 "earned" xp) (245/530)
-25 xp Natural Charmer
-25 xp Inside Knowledge (195/530)
-30 xp Unmatched Tradecraft: Spy Signature Ability
-90xp (-10 x3, -15 x4) for all upgrades to signature ability EXCEPT able to remove setback. (75/530)
-15xp Grit
-20xp Touch of Fate
-25xp Force Rating (15/530)
+75 xp Earned 420 -> 495 (90/605) 7/17/20
-20 xp Balance
-25 xp Dedication (45/605)
-15 xp knowledge warfare 0->2
-15 xp Analyze Data
-15 xp computers 2->3 (0/605 xp)
+15 xp 7/24
-5 xp perception 0->1
-5 xp Well Rounded
-5 xp Brawn 0 -> 1 (0/620)
+15xp 7/31 (15/635)
-5xp grit (top of force tree)
-5xp grit (top of spy tree)
-5xp Discipline 0->1