Second Lieutenant Euur'on'chaf by loudchai

Species
Chiss
Career
Commander
Specializations
Commodore
System
Age of Rebellion

1
Threshold 12
Current 3
Threshold 12
Current 11
Ranged 1
Melee 1

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Characteristics

2
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Military Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
N/A
Damage
1
Critical
3

0
100
950
8

Weapons & Armor

Military Holdout Blaster
Combat Knife
Armoured Clothing

Personal Gear

Comlink (long range)
Holo-messager
Datapad
Military Field Manual
Utility Belt

Assets & Resources

950 credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 1 Age of Rebellion Add [] per rank of Command when making Leadership checks. Affected targets add [] to Discpline checks for the net 24 hours.
Galaxy Mapper 1 Age of Rebellion Remove [] per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Commanding Presence 1 Age of Rebellion Remove [] per rank of Commanding Presence from Leadership and Cool checks.

Background

Born on Sarvchi, Euur'on'chaf (formally Euur'on'samea) was enlisted like the rest of his family into the Chiss Academy at the ripe age of 13 - eagerly leaving his syndic heavy family to assume his role amongst the rest of his militaristic line. With his impeccable breeding, he took opportunities to distinguish himself from the pack and take point as his class's officer; shouldering responsibilities and learning quickly how to organise and utilise a contingent.

Upon graduation, Euur'on went on to enlist in the Chiss Expansionary Defense Force and take up a position as a junior Syndic in the Expansionary Fleet - heading out to patrol the Chiss Alliance borders and explore further afield to potential colonies. His first taste of military honour came in the form of successfully taking control from his incapacitated Captain and navigating his way out of a ambush from Weequay pirates hoping to grab a Chiss ship and strip it. This event led him to be noticed by a Commander from the ruling house of Chaf - who offered the young Chiss the chance to join as a ranking distants. Taking the name as his own on the hopes that he would add glory to their house's reputation.

Unfortunately, the now adopted Euur'on was now a Syndic and bored with the Expansionary Fleet and how 'safe' it had become. It was decent and honourable work but it was not a challenge to the Chiss. Upon the breakout of the Clone Wars, the Chiss watched from their neutral position as war waged over the galaxy but Euur'on watched from the sidelines more and more jealous that true glory in war was out there - and he was having no part of it. He left the Chiss Alliance after contacting a few offworlder Chiss who worked with the Corporate Alliance to get into contact with the Separatist Council and plead his experience of military skill and strategic prowess; citing that they would need naval leaders like him to secure victory over the encroaching Republic...

Motivation

Glory: The Player Character sees an incredible chance to do something hugely important in the galaxy, securing his place in history alongside other great heroes. He wants to fight in the biggest battles and do something so outrageous and daring that folks will talk about it for centuries. Such motivation can be dangerous for the PC's companions, yet it may also serve to inspire others.

Duties

Starting duty 15
-10 for 2500 credits

Internal Security: The most dangerous threat to the Separatist comes from within its own ranks. Any Republic soldier, operative, or ally could be an insidious threat waiting to take an action at a critical moment to bring entire operations crashing down, costing lives and assets. Knowing that vigilance against these threats is the truest form of devotion to the cause of the Separatist Cause, the PC watches for any and all signs of betrayal.

Description

An unfortunate military gloryhound - Euur'on is stern and serious despite his rather big Achilles heel of taking risks to secure victory whatever the costs. A rather broad man, he carries the effortless athleticism of his Chiss kin and stands rather intimidatingly above most. His strike first and strike bold stratagem feels oddly against his rather calm exterior and he exudes an collected confidence that usually trickles down to the non-droids he commands in the Separatist navy.

Other Notes

Infravision: Remove up to 1 setback dice from checks due to lighting conditions.
Special Abilities: Cool +1

100 XP Spend
-5 talent
-5 talent
-10 talent
-10 skill coercion
-5 skill computer
-5 skill light ranged
-5 skill perception
-10 skill leadership
-20 presence
-10 skill know
-10 skill perception
-5 skill know (outer rim)

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