Gez'Kura by sparklepocalypse

Species
Twi'Lek
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

9
Threshold 13
Current 0
Threshold 15
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 1
Medicine (Int) X 3
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) X 0
Survival (Int) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Damage
5
Critical
4
Electromag-Pulse Disruptor
Range
Engaged
Skill
Melee
Add 2 blue to any check to sabotage electronics or computers. Add a black to a character’s perception checks made to find this weapon on a person’s body.
Damage
5
Critical
4
Trash Shield
Range
Engaged
Skill
Brawl
Defensive 1
Damage
2
Critical
5

6
311
8055
-1

Weapons & Armor

Pioneer armor: soak +1, HP +2, encumbrance threshold +3

Holdout blaster — encumbrance 2

Encumbrance threshold: 14


Encumbrance: 1
Hard Points: 4
Rarity: 0
Price: 11
Type: Melee
Categories: Bludgeoning Melee, Shield
Damage: 2
Range:Engaged
Critical: 5
Skill: Melee
Hands: One-Handed
Qualities: Defensive 1

Personal Gear

Banal apparel: specifically chosen to encourage a wandering eye to continue to wander, allowing the wearer to hide in plain sight simply by avoiding attention. Drab colors, basic clothing styles and even a nondescript cap can help the wearer blend in with crowds and elude anyone attempting to locate or pursue them. Difficulty to identify the wearer upgraded on the first attempt.

Heavy clothing: adds 1 to soak and 1 to encumbrance threshold.

Space toilet paper
Space gum - 1 pack
Nokia space Tracfone with 3 25credit chips

Assets & Resources

Bacta Tank — aboard the Truant R2D2 in the kitchen/medbay

Synthskin (25) -- first aid for cuts and bruises; 0 encumbrance.

Emergency Medpack (2) -- contains field dressings, bacta patches, basic drugs, antiseptics, medical tools and knives, blood coagulators, synth flesh applicators, and more. Contains one GLIS (general life sustaining) pack with a rudimentary monitor allowing the bearer to monitor vitals and a computer that allows treatment options (WebMD); allows Medicine checks without penalty; 1 encumbrance.

Medpack (1) — contains instruments for emergency field surgery, a better diagnostic computer and mediscanner, advanced synth-nutrient replicators for sustaining a patient’s vital nutrients, spray splints, and counter-radiation and counter-poison drugs. Allows the user to perform relatively complex procedures in the field, and rivals the infirmaries on smaller starships. Grants a boost die on all med checks; all med checks without penalty. Internal stim storage grants one stim pack per scene unless used continuously or the GM determines it’s run out/broken; 2 encumbrance.

Anesthetic -- can be used to add strain to creatures; 0 encumbrance.

Breath Mask -- allows breathing in a hostile environment; 1 encumbrance.

Backpack -- increases encumbrance threshold by 4; -4 encumbrance.

Handheld Commlink -- allows communication with other commlinks in low orbit; 0 encumbrance.

Stimpack (25) — One-time use. Heals 5 wounds; 0 encumbrance.

Ration (3) Food packs; 0 encumbrance.

Respirator (2) -- 2 encumbrance.

Concealed Recorder -- 0 encumbrance.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 3 EotE 65 Medicine checks heal 3 additional wounds
Grit 2 EotE 65 +2 strain threshold
Resolve 2 EotE 65 Patients take 2 less strain from involuntary sources (minimum of 1).
Stim Application 1 EotE 65 (Action) Make medicine check (**). Increase 1 characteristic for 1 engaged ally for the encounter and they suffer 4 strain.
Emergency Medpack (Item) 5 EotE 1 Medicine checks have no setbacks.
Core: Insightful Revelation Base Ability 1 EotE 1 Once per session, flip 2 destiny points to perform Insightful Revelation — difficulty 3 knowledge (education) check to learn valuable information about current situation (up to the GM).
Bacta Specialist 1 EotE 65 Patients in bacta tanks or long-term care recover 1 additional wound
Improved Stim Application 1 EotE 65 When performing a Stim Application action, may increase the difficulty to (***) and target only suffers 1 strain.
Pressure Point 1 EotE 65 (Brawl check) instead of dealing damage, may deal equivalent strain plus additional strain equal to Medicine rank
Natural Doctor 1 EotE 65 Once per session, may re-roll any 1 Medicine check.

Background

Motivation

Ambition -- freedom (from obligation)

Obligations

Obligation: Blackmail -- magnitude 10. Gez'kura got involved in some shady dealings to pay her way through medical school, and someone's got evidence. There are some nasty headtail videos on the holonet that she used to pay for her education.

Duty: Intelligence — magnitude 10. Gez wants to know what military factions are up to; she’s very invested in learning about the state of technological research, economic policies, and other aspects of imperial strength. She’s driven to gather any and all potentially useful data to identify vulnerabilities against which the Rebellion forces can strike.

Description

Female Twi'lek, age 30. 6' tall. Twi'leky build. No hair; red eyes. Teal skin, facial scarring; scarring on one of her "head tails"; hot body temperature.

Other Notes

Added +1 to medicine checks with XP after session 1.

Added Resolve (2) after session 2.

Duty tracker: duty is calculated in “duts”.

BACTA TANK USE: A Character can heal using a Bacta tank at a rate dependant on the state of the characters health. If a player is wounded, they will recover 1 wound per 2 hours spent in the Bacta tank. If a player is incapacitated, they recover 1 wound per 6 hours spent in the Bacta tank. At the end of each 24-hour period, the character may attempt a Resilience check to remove one Critical Injury. The difficulty is equal to the severity rating found on the Critical Injury Result table. On a successful roll the Critical Injury is removed. On a failed attempt, the character will still recover 1 wound.

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