Assets & Resources
Bacta Tank — aboard the Truant R2D2 in the kitchen/medbay
Synthskin (25) -- first aid for cuts and bruises; 0 encumbrance.
Emergency Medpack (2) -- contains field dressings, bacta patches, basic drugs, antiseptics, medical tools and knives, blood coagulators, synth flesh applicators, and more. Contains one GLIS (general life sustaining) pack with a rudimentary monitor allowing the bearer to monitor vitals and a computer that allows treatment options (WebMD); allows Medicine checks without penalty; 1 encumbrance.
Medpack (1) — contains instruments for emergency field surgery, a better diagnostic computer and mediscanner, advanced synth-nutrient replicators for sustaining a patient’s vital nutrients, spray splints, and counter-radiation and counter-poison drugs. Allows the user to perform relatively complex procedures in the field, and rivals the infirmaries on smaller starships. Grants a boost die on all med checks; all med checks without penalty. Internal stim storage grants one stim pack per scene unless used continuously or the GM determines it’s run out/broken; 2 encumbrance.
Anesthetic -- can be used to add strain to creatures; 0 encumbrance.
Breath Mask -- allows breathing in a hostile environment; 1 encumbrance.
Backpack -- increases encumbrance threshold by 4; -4 encumbrance.
Handheld Commlink -- allows communication with other commlinks in low orbit; 0 encumbrance.
Stimpack (25) — One-time use. Heals 5 wounds; 0 encumbrance.
Ration (3) Food packs; 0 encumbrance.
Respirator (2) -- 2 encumbrance.
Concealed Recorder -- 0 encumbrance.