Command |
4 |
|
|
Rapid Reaction |
1 |
|
|
Commanding Presence |
3 |
|
|
Galaxy Mapper |
4 |
|
|
Familiar Suns |
1 |
|
Once per session, may perform a Familiar Suns maneuver; make a Hard Knowledge (Outer Rim) check to reveal the current type of environment and other useful information. |
Master Starhopper |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of easy. |
Steely Nerves |
1 |
RotS pg 31 |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. |
On My Order |
1 |
RotS pg 31 |
make a Hard Leadership check. Choose a number of crew equal to Presence, who upgrade the ability of next Gunnery check once. Plus once per additional success |
KNOWN SCHEMATIC |
1 |
|
Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check to gain familiarity with a building or ship’s design |
DROID |
1 |
|
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2). Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1. |
Grit |
4 |
|
+ 1 strain |
Confidence |
1 |
|
May decease difficulty of Discipline checks to avoid fear by l per rank of Confidence |
Careful Planning |
1 |
|
Once per session, introduce a "fact" into the narrative as if a Destiny Point had been spent. |
Researcher |
1 |
|
Remove setback per rank from all knowledge checks. Researching a subject takes half the time. |
Ready for Anything |
2 |
|
Remove setback per rank on Mass Combat checks, in Cool or Vigilance checks to determine initiative. |
Master Strategist |
1 |
|
Once per phase during Mass Combat, may suffer 2 strain to decrease difficulty of Mass Combat check once. |