Edge of the Empire
| Threshold | 15 |
| Current |
| Threshold | 14 |
| Current | 7 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | X | 5 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 4 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 5 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 3 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 3 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 5 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 3 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| H-7 |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting - Short range, causes strain not wounds |
Damage13 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | Gain +1 Strain threshold | |
| Good Cop | 2 | May spend aa from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. | |
| Bad Cop | 1 | May spend aa from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. | |
| Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
| Tundra Dwellers | 1 | Remove 1 setback dice imposed by cold environmental conditions. | |
| Point Blank | 2 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | |
| Toughened | 1 | Gain +2 wound threshold | |
| Natural Marksmen | 1 | Once per session, may re-roll any 1 Ranged (Light) or (Heavy) check | |
| Durable | 2 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1 | |
| Hard Headed | 1 | When staggered of disoriented, perform the Hard Headed action, make a Daunting (4 gr) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. | |
| Unrelenting Skeptic | 1 | When targeted by a Deception check, the character automatically adds 1 failure to the check equal to ranks in Vigilance | |
| Improved Unrelenting Skeptic | 1 | When targeted by a Deception check that fails, may spend 1 Destiny Point to add y to results. |