Threshold | 15 |
Current |
Threshold | 14 |
Current | 7 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | X | 5 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 4 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 5 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 3 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 3 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 5 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 3 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
H-7 |
RangeMedium |
SkillRanged: Light |
|
Stun Setting - Short range, causes strain not wounds |
Damage13 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | Gain +1 Strain threshold | |
Good Cop | 2 | May spend aa from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. | |
Bad Cop | 1 | May spend aa from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
Tundra Dwellers | 1 | Remove 1 setback dice imposed by cold environmental conditions. | |
Point Blank | 2 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | |
Toughened | 1 | Gain +2 wound threshold | |
Natural Marksmen | 1 | Once per session, may re-roll any 1 Ranged (Light) or (Heavy) check | |
Durable | 2 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1 | |
Hard Headed | 1 | When staggered of disoriented, perform the Hard Headed action, make a Daunting (4 gr) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. | |
Unrelenting Skeptic | 1 | When targeted by a Deception check, the character automatically adds 1 failure to the check equal to ranks in Vigilance | |
Improved Unrelenting Skeptic | 1 | When targeted by a Deception check that fails, may spend 1 Destiny Point to add y to results. |