Cash Tango by konbiz

Species
Wroonian
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

7
Threshold 15
Current
Threshold 14
Current 7
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
5
2
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) X 4
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 5
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

H-7
Range
Medium
Skill
Ranged: Light
Stun Setting - Short range, causes strain not wounds
Damage
13
Critical
2

0
460
3970
0

Weapons & Armor

Armoured Clothing - 1 def, 1 soak - 3 encumb

Personal Gear

Breath mask
Datapad
Glow rod

Assets & Resources

10 Stimpacks - 5 Wounds

3 Restraining Bolts - Works on NPC's, But PCs can make a Daunting (pppp) Discipline check to shake off the effects

2 Stun Cuffs - Breaking free from stun cuffs requires a Daunting (pppp) Athletics or Coordination check. The GM may spend tt or fail on the check to have the character suffer 4 strain this ignores soak).

Crash Survival Kit - Contains essential gear: Thermal Cloak, knife, beacon, 2 comlinks, wire, rations, emergency medpac, 2 respirators, water, glow rod, flare gun, high strength microfiber, and some kits are customized with small, hidden blasters to avoid detection.

This skintight suit is typically worn under normal clothing and is extremely effective in providing temporary protection by dispersing energy weapon blasts. However, as it is quite thin, the armour is particularly fragile and susceptible to wear & tear.

Defense Soak 3 Price Encum 2 HP Rarity

Add 2 setback dice to Vigilance and Perception checks to notice that the wearer is wearing a reflect body glove.

When a combat check against the wearer is successful, reduce the soak by 1 (to a minimum of 0). This may be restored to the original value by making a successful average (2 difficulty) Mechanics check.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 Strain threshold
Good Cop 2 May spend aa from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop.
Bad Cop 1 May spend aa from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Tundra Dwellers 1 Remove 1 setback dice imposed by cold environmental conditions.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Toughened 1 Gain +2 wound threshold
Natural Marksmen 1 Once per session, may re-roll any 1 Ranged (Light) or (Heavy) check
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Hard Headed 1 When staggered of disoriented, perform the Hard Headed action, make a Daunting (4 gr) Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Unrelenting Skeptic 1 When targeted by a Deception check, the character automatically adds 1 failure to the check equal to ranks in Vigilance
Improved Unrelenting Skeptic 1 When targeted by a Deception check that fails, may spend 1 Destiny Point to add y to results.

Background

Originally from a middle class household on Chandrila , Cash Tango (if that's even his real name), set out to live the life of adventure he'd always dreamt about. Inspired by one of his favourite holotape characters, Flash Rogers, he sets out to live by the 'code of the space ranger'. After arriving in Parnea, a world perfectly suited for this "new and improved" Cash, he was immediately met by a hoard of ravenous pirates.

Putting himself in harms way, he bravely (or perhaps naively) protected a group of unarmed children from a particularly unsavoury pirate, which earned him a bit of reputation within the community. Rushed off with the rest of the refugees to this mysterious new colony, Cash believes it is time he takes his heroics to the next level and become the new Sheriff of this new town. Cash now patrols the streets, a beacon of hope in this lawless edge of the empire.

Motivation

Obligations

Debt - Owe a criminal syndicate for a loan I took out to buy my Marshal gear.
Duty Bound - Lives by the code of a hero from an old holotape serial.
Black Mail - Someone knows Cash's true identity. Not that of a rugged hero of the people, but a middle-upper class guy playing make-believe.

Description

Other Notes

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