Bristle Calms by TRickster

Species
Human
Career
Smuggler/Sentinel
Specializations
Thief/Charmer/Force Exile/Shien Expert/Shadow
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 17
Current 2
Ranged 0
Melee 0

Characteristics

2
4
3
5
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 5
Coercion (Will) X 4
Computers (Int) X 4
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 5
Discipline (Will) X 4
Leadership (Pr) X 1
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 4
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 5
Stealth (Ag) X 4
Streetwise (Cun) X 4
Survival (Cun) X 1
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 4
Melee (Br) 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 4
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol (DH-17) * 2 (1 quick draw)
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Lancer Precision Blaster
Range
Long
Skill
Ranged: Light
Accurate 1. Pierce 2. Weapon sling (quickdraw), laser sight (plus 1 success),
Damage
5
Critical
4
Gold Lightsaber
Range
Short
Skill
Lightsaber
Breach 1, Sunder 1, Vicious 1, superior Mod (automatic advantage), Shien Reverse Grip (+1 advantage for any cunning lightsaber check), After making any lightsaber check can spend 1 light side or dark side power to recover 2 strain through a maneuver)
Damage
11
Critical
1
Impotence
Range
Skill
Breach 1, Linked 1, Sunder, Unwieldy 2, Burn 1,
Damage
8
Critical
3

70
315380

Weapons & Armor

Heavy Clothing (+1 Soak)
Padded Armor (+1 Soak)
Shadow cloak (cloak that creates field of darkness) - daunting perception to view.
Heavy blaster rifle: (7 damage, critical 3, range medium, stun)

2 Noise Grenades
Vibro Knife
6 stun grenades
1 frag grenades
Shock Gloves

Charm
Remove 2 set back die
1 boost die
suffer 1 strain to downgrade check

Personal Gear

Binders
Chance Cubes
Sabacc Deck
Data pad - upgraded (daunting computer’s to slice)
Sound Dampener - (2 set back due to detect in short range)
Comms media manipulator
Hardened Comm Link
Personal tracking device
Data Spike (single use tool - reducing difficulty by 2 steps)
Comm Link/Glow Rod/Scanner Goggles
Cloak/Backpack
Data Breaker
Slicer Gear
Disguise kit
Flesh Disguise Kit - Formidable check
Signet Ring - (+2 advantage to establish wearer’s identity)
Forged Credentials (Require's Daunting Check)
Restraining Bolt
Personal Transponder (Tracking Device as a ring)
2 bundles of Avabush spice (truth serum), 6 death sticks, sesana spice, powdered cotol, ryll, "good knockout shit", pick me ups and put me downs.
2 booster blues
2 ISB agent data pads and data cylinders
Security Sweeper
Magna Safe Locke - 10 encumbrance (Formidable Skullduggery to crack)
Poisoners Ring - Poison Container disguised as a ring (Skullduggery Vs Vigilance check)
Antidote Set - reduce difficulty to resist toxins by 2
Stun cuffs - handcuffs that stun wearer. (Daunting coordination check to escape)
Tool kit
Kinwraith Pheromones
Gold lightsaber crystal
Red Dentari crystal

Assets & Resources

Vull o' Rizo (Alternate identity for influence)
___
Noble Regalia (Downgrades social checks by 1)
Make up gear, comb
Luetaniant Saruv - 300 credits
Various officers - 200 credits a week
Random Workers - 500 credits
Sergeant Dogrin - Meet with imperials from base.

Total credits: 6500
350,000

Cato (Alternative identity for underworld influence)
Black suit with leather hat

Ryner Rust (Hand of Cato)

Lucius Olden (mix between Ryner and Vull) -High class, but not Vull high, more down to earth. A talker.
Zekra’s Dummy account

Vercin Gitorix (Inquisitor)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable (2) EOE 85 Upgrade difficulty to recognize character. (Once per rank)
Bypass Security EOE 85 Remove set back die. (Once per rank)
Hidden Storage EOE 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in hidden storage.
Grit (3) EOE 85 Gain +1 strain threshold. (Gotten twice)
Dodge EOE 85 Upgrades difficulty. Incidental dodge in combat. (Once strain per rank)
Street Smarts (2) EOE 85 & FD 98 Remove set back die for any streetwise or knowledge-underworld per rank of street smarts.
Black Market Contacts EOE 85 Reduce rarity of everything by rank of 1.
Rapid Reaction EOE 85 Suffer strain equal to rank for success on initiative.
Smooth Talker (2) FLY 27 (Charm/Coercion) When first acquired, chose 1 skill: charm, deception, or negotiation, when making checks with that skill, spend triumph to gain additional success's equal to ranks in Smooth Talker.
Kill With Kindness (2) FLY 27 Remove set back die per rank in Charm and Leadership checks.
Disarming Smile FLY 27 Take Disarming Smile action, succeed on an opposed charm check to lower all defenses by rank in disarming smile until the end of the encounter.
Uncanny Senses (2) EOE 286 Add a boost die per rank of Uncanny Senses to all Perception checks.
Convincing Demeanor EOE 286 Remove a threat per rank of Convincing Demeanor from Deception or or Skullduggery checks.
Sense Danger EOE 286 Once per session remove two threat from any check.
Natural Charmer FLY 27 Once per session re-roll any Deception or Charm check.
Shien Technique FD 98 When using a check using the lightsaber skill, may use cunning instead of brawn.
Dedication (4) FLY 27, EOE 286, FD 97, FD 98 Upgrade Cunning. Upgrade Willpower. Upgrade Presence. Upgrade Agility.
Sleight of Mind (2) FD 97 Add boost die to all stealth checks unless the opposition is immune to force powers.
Code breaker (2) FD 97 Remove threat per rank from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Well Rounded FD 97 Chose any 2 skills to permanently become career skills.
Overwhelm Emotions EOE 286 May add force die per force rating to charm, coerce, or deceptions checks. Light and dark side add success to some checks and advantages to other's.
Sense Emotions EOE 286 Add boost die to all Charm, Coercion, and Deception checks unless the target is immune to force power's.
Force Rating +1 (2) EOE 286, FD 97 +1 force rating.
Conditioned FD 98 Remove set back die per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain of falling by 1 per rank.
Parry (2) FD 98 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Toughened FD 98 +2 Wound Threshold.
Shroud FD 97 The character may spend 1 Destiny point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter.
Counter strike FD 98 When an attack misses the character and generates despair or threat, may upgrade the next lightsaber (cunning) check against attack during encounter next.
Defensive Stance FD 98 Once per round, may per form Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Congenial FLY 27 May suffer strain equal to Congenial to downgrade Charm or Negotiation checks.
Intense Focus EOE 286 Perform an Intense Focus maneuver, suffer 1 strain and upgrade the ability of the next skill check once.
Balance EOE 286 When the character heals strain at the end of the encounter, he may add a force die per force rating. He regains additional strain equal to light side power generated.
Uncanny Reactions EOE 286 Add a boost die per rank of Uncanny Reactions to all Vigilance checks.
Now You See Me FD 97 Once per session, take Now You See Me action. Make a Hard (3 diamonds) Deception check to make a number of NPC's equal to Cunning within medium range forget about the character.
Anatomy Lessons FD 97 After making a successful attack, may spend 1 Destiny point to add damage equal to intellect in 1 hit.
Reflect FD 98 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in deflect.
Saber Throw FD 98 Perform Saber Throw action: make a Lightsaber combat check as a ranged attack within medium range, adding force die no greater than your force rating. Must spend light side and dark side and succeed to hit target. Spend dark side and light side to have weapon return to hand.
Disruptive Strike FD 98 Perform Disruptive Strike action, make a Lightsaber (cunning) combat check adding force die no greater than force rating. Spend 1 light side/dark side power to add failure to the next combat check.
Master of Shadows FD 97 Once per round, suffer 2 strain to decrease next Stealth or Skullduggery check by 1.

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide, shape, and event twist the thought's of others. Special Rule: When guiding and shaping thoughts, only the dark side can be used to generate negative emotions such as hatred. Conversely, the light side can generate positive emotions. At its base level, influence generates 1 strain.
Upgrade Effect
Magnitude (3) Spend light side and dark side power to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends light side and dark side power and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may make an Influence power check as part of his dice pool. The user may spend light side and dark side power to gain success or advantage (user's choice) on the check.
Duration (2) Spend light side and dark side power to increase the duration by number of rounds (or minutes) equal to Duration upgrades purchased.
Strength When stressing the mind of a target, the character afflicts 2 strain.
Range Spend light side and dark side power to increase the power's range by a number of bands equal to Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend light side and dark side power to move one object of silhouette 0 that is within short range up to its maximum range. The default maximum range is short range.
Upgrade Effect
Strength (3) Spend light side and dark side power to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude Spend light side and dark side power to increase targets afflicted equal to Magnitude upgrades purchased.
Control The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power's range.
Control The Force user can pull objects out of secure mountings or out of an opponents grasp.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a move power check, dealing damage equal to 10 times silhouette.
Range Spend light side and dark side power to increase power's range by number of range bands equal to Range upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend light side and dark side power to gain success or advantage (user's choice) on the check.
Upgrade Effect
Control Take a Force Leap action. Make an Enhance power check. The user may spend light side and dark side power to jump horizontally to any location in short range.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend light side and dark side power to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or send the hidden person or object.
Upgrade Effect
Duration Commit two force die to sustain this power while the beguiled target remains in range.
Range Spend 1 light side or dark side power to increase range by number of range bands equal to Range upgrades purchased.
Control May use this power to force the target to perceive a single illusory person or object.
Strength (2) Spend two light side or dark side power to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Mastery Spend 2 light side or dark side to obscure additional objects or create illusions equal to Cunning plus ranks in Deception.

Background

Motivation

Greed, Childhood friends, Revenge.

Morality

Description

Other Notes

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