Threshold | 10 |
Current | 1 |
Threshold | 13 |
Current | 4 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 4 | ||
Piloting: Space (Ag) | X | 4 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Int) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
411 Holdout Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage4 |
Critical4 |
|
Luma Flare Gun |
RangeLong |
SkillGunnery |
|
Blast 4, Burn 4, Disorient 2, Inaccurate 2, Prepare 2, Limited Ammo 1 |
Damage6 |
Critical3 |
|
Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
H7 "Equalizer" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Superior, Tibanna-Jacked, Silencer |
Damage9 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Confidence | 1 | May decrease the difficulty of any Discipline check to avoid the effects of fear by 1 level per rank. If this reduces it to 0, I don't have to make the roll. | |
Additional Limbs | 1 | Able to make 2 free maneuvers per turn instead of 1. | |
Skilled Jockey | 3 | Remove 2 setback dice from all piloting checks | |
Let's Ride | 1 | 1/round, may mount/dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incedental. | |
Full Throttle | 1 | Action: attempt a Hard Piloting check to increase vehicle's top speed by 1 for 2 rounds. | |
Improved Full Throttle | 1 | Maneuver: do Full Throttle as an Average check, suffer 1 strain. | |
Improved Dead To Rights | 1 | Spend 1 Destiny to add damage equal to Agility to one hit of a successful attack with ship or vehicle weaponry. | |
Galaxy Mapper | 2 | Remove 2 setback dice from Astrogation checks. Astrogation checks take half normal time. | |
Grit | 2 | + strain threshold equal to Grit | |
Natural Pilot | 1 | 1/session, reroll 1 piloting (space) or gunnery check | |
Defensive Driving | 1 | Increase defense of vehicle/starship while piloting by 1 | |
Tricky Target | 1 | Piloted vehicle/starship has 1 smaller silhouette | |
Grit | 1 | +1 strain threshold | |
Conditioned | 1 | Remove 1 setback die from Athletics and Coordination checks per rank. Reduce strain taken from failing by 1 per rank. | |
Shortcut | 2 | During a chase, add 1 boost die per rank for any checks made to catch or escape an opponent. | |
Freerunning | 1 | Take 1 Strain when Moving to move anywhere in short range, or take 4 Strain to move anywhere within medium range. | |
Better Luck Next Time | 1 | As an action, make a Hard Cool check to force a competitor to suffer a major misfortune. | |
Force Rating | 1 | +1 Force Rating | |
Brilliant Evasion | 1 | 1/encounter action, make an opposed Piloting check with an opponent. On a success, opponent can't attack me for rounds equal to Agility. | |
Improved Shortcut | 1 | During a chase or race, suffer 2 strain to add successes equal to ranks in Shortcut. | |
Supreme Full Throttle | 1 | Full Throttle increases top speed by 2 instead of 1. | |
Dedication | 1 | +1 Agility | |
Indistinguishable | 1 | Upgrade difficulty of checks to identify me for each rank. | |
Sleight of Mind | 1 | +1 bonus die to Stealth checks unless the opposition is immune to Force powers. |
Upgrade | Effect |
---|---|
Coordination | Enhance can be used with Coordination checks. |
Piloting (Planetary) | Enhance can be used with Piloting (Planetary) checks. |
Piloting (Space) | Enhance can be used with Piloting (Planetary) checks. |
Agility | Commit 1 force die to increase Agility by 1 (max 6). |