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Rapid Reaction (Cybernetic Reflexes) |
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LoNH 106 |
Suffer a number of strain to add an equal number of ( * ) to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
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Rapid Recovery (Adrenal Implant) |
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LoNH 106 |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
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(3) Stalker |
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CRB-A 143 |
The character adds ( □ ) per rank of Stalker to all Coordination and Stealth checks |
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(2) Dodge |
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CRB-E 135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge |
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(2) Precise Aim |
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CRB-E 142 |
Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise Aim. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. |
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Quick Strike |
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CRB-E 141 |
When performing a combat check during combat, the character adds ( □ ) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter. |
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Targeted Blow |
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CRB-E 144 |
On a successful attack during combat with a non-star- ship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack. |
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Dedication |
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+1 Agil |
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Grit |
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+1 Strain |
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(2)Leathal Blows |
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+10crit scale |
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Quick Draw |
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Jump Up |
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Perry 3 |
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toughened |
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second wind 2 |
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recover 2 strain |
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Multiple Opponents |
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+1 Boost to multiple opponents including minions |
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Natural Bladenaster |
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