Age of Rebellion
| Threshold | 20 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 1 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Vibrosword Dual Wield |
RangeEngaged |
SkillMelee |
|
| Defensive 1, Pierce 2, Viscious 1, Linked 1 |
Damage2 + Br |
Critical2 |
|
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage1 + Brawn |
Critical4 |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add boost die per rank to Athletics or Resilience. | |
| Toughened | 3 | Wounds +2 per rank. | |
| Grit | 1 | Strain +1 per rank. | |
| Point Blank | 1 | Add 1 damage per rank to damage of one hit of successful attack using Ranges (Light) or (Heavy) skills at short range or engaged. | |
| Durable | 2 | May reduce any Critical Injury suffered by 10 per rank to a min. of 1. | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 higher range. | |
| Feral Strength | 2 | Add 1 damage per rank to one hit using Brawl or Melee. | |
| Knockdown | 1 | After hitting with a melee weapon, may spend 1 triumph to knock target prone. | |
| Natural Outdoorsman | 1 | Once per session, may reroll one Survival or Resilience check. | |
| Armor Master | 1 | While wearing Armor, increase total soak value by 1. | |
| Improved Armor Master | 1 | When wearing armor with a soak value of 2 or higher, increase defense by 1. | |
| Heroic Fortitude | 1 | May spend 1 destiny point to ignore effects of a critical injury on brawn or agility checks for the remainder of the encounter. | |
| Dedication | 1 | Raise Brawn by 1, to 4. | |
| Unstoppable | 1 | If a Critical Injury roll is 1 or reduced to 1, do not take the critical injury. |