Officer Jella Nasshan by Thosaka99

Species
Human
Career
Soldier
Specializations
Commando
System
Age of Rebellion

2
Threshold 20
Current 0
Threshold 13
Current 0
Ranged 0
Melee 3

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Characteristics

4
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) 1
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Vibrosword Dual Wield
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Viscious 1, Linked 1
Damage
2 + Br
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
1 + Brawn
Critical
4
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

Weapons & Armor

2 Vibroswords (Linked)

Brass Knuckles
A disoriented target adds 1 black die to all skill checks he performs.

Light Blaster Pistol

Armored Clothing
For an individual to detect that the clothing is armored, must roll an average (2 difficulty) perception check.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 Add boost die per rank to Athletics or Resilience.
Toughened 3 Wounds +2 per rank.
Grit 1 Strain +1 per rank.
Point Blank 1 Add 1 damage per rank to damage of one hit of successful attack using Ranges (Light) or (Heavy) skills at short range or engaged.
Durable 2 May reduce any Critical Injury suffered by 10 per rank to a min. of 1.
Strong Arm 1 Treat thrown weapons as if they had 1 higher range.
Feral Strength 2 Add 1 damage per rank to one hit using Brawl or Melee.
Knockdown 1 After hitting with a melee weapon, may spend 1 triumph to knock target prone.
Natural Outdoorsman 1 Once per session, may reroll one Survival or Resilience check.
Armor Master 1 While wearing Armor, increase total soak value by 1.
Improved Armor Master 1 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Heroic Fortitude 1 May spend 1 destiny point to ignore effects of a critical injury on brawn or agility checks for the remainder of the encounter.
Dedication 1 Raise Brawn by 1, to 4.
Unstoppable 1 If a Critical Injury roll is 1 or reduced to 1, do not take the critical injury.

Background

Motivation

Duties

Description

Other Notes

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