Age of Rebellion
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Precision X Marksman Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting, Pierce 1 |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Kamino Training: Physical Training | 1 | This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. | |
| Toughened | 1 | Gain +2 wound threshold | |
| Grit | 1 | Gain +1 strain threshold | |
| Commanding presence | 2 | Remove a setback die per rank of Commanding Presence from Leadership and Cool checks | |
| Ingrained Loyalty | 1 | When the character makes a Leadership check targeting one or more clones, they may change the result of one red die to any none blank face | |
| Clanker Killer | 1 | Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove Boost up to their ranks in Clanker Killer from the pool, and add an equal number of successes or advantages (in any combination) to the results. | |
| Steely Nerves | 1 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower and Presence checks untill the end of the encounter. | |
| Dedication | 1 | Gain +1 to a single characteristic |