Diris Rosh by ZedinSunborn

Species
Arkanian
Career
Mystic
Specializations
Magus, Soresu Defender
System
Force and Destiny

3
Threshold 14
Current 14
Threshold 12
Current 12
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, overcharged powercell
Damage
6
Critical
2

175
6250

Weapons & Armor

basic Lightsaber
Concealing Robes
armored clothing

Personal Gear

Breath Mask
Emergency Medpac

Assets & Resources

2 hyperdrive coils

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
channel agony 2 after rolling force i can take 2 wounds to add dark pip
resolve 3 when involuntarily suffering strain, suffer 1 less strain per rank of Resolve. to a minimum or I.
toughened 4 +2 wound
knowledge is power 3 once per session when making a check count force rating as bones to ranks in lore
transmogrify 5 When making a crafting check, the character may add force dice no greater than Force rating to the check. The character may spend 1 dot to add succses to the result. and may spend 2 dot to add addvantage to the result.
secret lore 3 The character removes set back per rank of Secret Lore from their Knowledge (Lore) checks. The character reduces the difficulty of all Knowledge (Lore) checks they make by I (this does not increase with additional ranks of Secret Lore).
force rating 5 +1 force
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu techinique 2 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
channel agony 4 after rolling force i can take 2 wounds to add dark pip

Force Powers

Force Rating
3
Power
heal/harm
Description
Heal (light side Force user only): Spend pip to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
range*2 Spend pip to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude Spend 2 pip to affect 1 additional target within range per rank of Magnitude purchased.
Control Heal: Heal additional
wounds equal to ranks in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.

Background

Motivation

Morality

morality: 30
conflict: 12

Description

Other Notes

blue prints of bob the hutt palace
eyrs info broker
union of thives
braksiules the (good) hutt lutenent

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