|
Body Guard |
2 |
AoR |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater that ranks of Body Guard, the until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number |
|
Toughened |
3 |
AoR |
+2 to wound threshold |
|
Moving Target |
1 |
AoR |
If the character has already acted this round, increase ranged befense by 1 per rank of Moving Target |
|
Conditioned |
1 |
AoR |
Remove 1 Setback/rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1/ rank of Conditioned |
|
Improved Body Guard |
1 |
AoR |
1/Session, when an Ally protected by Body Guard maneuver suffers a hit, you suffer the hit instead. |
|
Dedication |
1 |
EotE |
+1 to a single Charateristic |
|
Supreme Body Guard |
1 |
AoR |
Body Guard Maneuver may protect a number of engaged charaters up to ranks in resilience |
|
Suppressing Fire |
2 |
AoR |
Character and allies in short range may spend 1 Advantage on failed combat checks 1/round to inflict 1 strain/rank of Suppressing fire on target. |
|
Dynamic Fire |
1 |
AoR |
When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce ranged modifier by 1. |
|
Rapid Reaction |
1 |
AoR |
Suffer a number of strain to add an equal number of Success to intiatice checks. Strain suffered cannot exceed ranks of Rapid Reaction |