May upgrade difficulty of incoming Charm, Coercion, or Deception checks per ranks in Nobody's Fool
Niman Technique
May use Willpower for Lightsaber checks
Sense Emotions
Add 1 Boost Die to all Charm, Coercion, and Deception Checks unless target is immune to force powers
Reflect (1 Rank)
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Draw Closer
Action. Move target closer, from up to Medium Range, using 1 force point per range band or add 1 success per force point. Make a Lightsaber(Will) Attack if target ends engaged
Center of Being
Take Center of Being manuever, until beginning of next turn attacks against character increase crit rating by 1
Improved Center of Being
Suffer 1 strain to perform Center of Being as an incidental
Force Rating
+1 to Force Rating
Sum Djem
May spend Triumph or 2 Advantages to Disarm opponenet
Dedication
+1 to any Ability Score
Defensive Training
Add melee def per ranks in Defensive training
Defensive Stance
Once per round, as maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of incoming melee attacks by ranks in Defensive Stance.
Parry (3 Ranks)
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit
+1 Strain Threshold
Force Powers
Force Rating
2
Power
Influence
Description
Spend 1 Light Side point to generate positive emotions, spend 1 Dark Side point to generate negative emotions. Spend either for neutral emotions or to inflict 1 strain per force point.
Upgrade
Effect
Control
Spend 1 force point for Discipline vs. Discipline check to make an enemy adopt an emotional state, or believe something untrue. Lasts 1 round or 5 minutes.
Power
Sense
Description
The user may spend 1 force point to sense all living things within short range or sense the emotional state of one engaged living target.
Upgrade
Effect
Control
Commit 1 force die. Once per round may upgrade the difficulty of 1 incoming attack.
Control
Ongoing effects may be triggered one more time per round
Control
Upgrade pool twice instead of once
Power
Move
Description
Spend 1 Force Point to move an object of silhouette 0 within short range
Upgrade
Effect
Range (1)
Spend 1 Force Point to upgrade range by 1 per range rating
Hurl
User can hurl objects by making a ranged combat (Discipline) check. Damage is silhouette times 10. Silhouette 0 has base damage of 5.