Juun'ko Zane by KyubiK

Species
Human
Career
Consular
Specializations
Niman Disciple/Soresu Defender
System
Force and Destiny

4
Threshold 14
Current 1
Threshold 15
Current 3
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Slugthrower
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5

Weapons & Armor

Laminate Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks per ranks in Nobody's Fool
Niman Technique May use Willpower for Lightsaber checks
Sense Emotions Add 1 Boost Die to all Charm, Coercion, and Deception Checks unless target is immune to force powers
Reflect (1 Rank) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Draw Closer Action. Move target closer, from up to Medium Range, using 1 force point per range band or add 1 success per force point. Make a Lightsaber(Will) Attack if target ends engaged
Center of Being Take Center of Being manuever, until beginning of next turn attacks against character increase crit rating by 1
Improved Center of Being Suffer 1 strain to perform Center of Being as an incidental
Force Rating +1 to Force Rating
Sum Djem May spend Triumph or 2 Advantages to Disarm opponenet
Dedication +1 to any Ability Score
Defensive Training Add melee def per ranks in Defensive training
Defensive Stance Once per round, as maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of incoming melee attacks by ranks in Defensive Stance.
Parry (3 Ranks) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit +1 Strain Threshold

Force Powers

Force Rating
2
Power
Influence
Description
Spend 1 Light Side point to generate positive emotions, spend 1 Dark Side point to generate negative emotions. Spend either for neutral emotions or to inflict 1 strain per force point.
Upgrade Effect
Control Spend 1 force point for Discipline vs. Discipline check to make an enemy adopt an emotional state, or believe something untrue. Lasts 1 round or 5 minutes.
Power
Sense
Description
The user may spend 1 force point to sense all living things within short range or sense the emotional state of one engaged living target.
Upgrade Effect
Control Commit 1 force die. Once per round may upgrade the difficulty of 1 incoming attack.
Control Ongoing effects may be triggered one more time per round
Control Upgrade pool twice instead of once
Power
Move
Description
Spend 1 Force Point to move an object of silhouette 0 within short range
Upgrade Effect
Range (1) Spend 1 Force Point to upgrade range by 1 per range rating
Hurl User can hurl objects by making a ranged combat (Discipline) check. Damage is silhouette times 10. Silhouette 0 has base damage of 5.

Background

Motivation

Morality

Description

Other Notes

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