Add "1 Boost Die" per Rank to combat checks against targets that have not acted yet this encounter.
Quick Draw (5)
1
Seeker Source 25
Once per Round, draw or holster a weapon or accessible item as an incidental.
Lethal Blows (10,15)
2
Seeker Source 25
The character adds +10 per Rank to any Critical Injury rolls inflicted on opponents.
Grit (5)
1
Seeker Source 25
+1 Strain Threshhold.
Precise Aim (15)
1
Seeker Source 25
Once per round, may perform Presice Aim maneuver. Suffer a number of Strains up the Rank in Precise Aim, then reduce target's melee and ranged defense by that number.
Hunter's Quarry (10)
1
Seeker Source 25
Take Hunter's Quarry action, make a hard Survival Check to upgrade the ability of all attacks amade against a target at long range until the end of the character's next turn.
Improved Hunter's Quarry (15)
1
Seeker Source 25
Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Mind over Matter (10)
1
Seeker Source 25
The Character may spend one Destiny Point to recover strain equal to his Willpower rating.
Force Powers
Force Rating
1
Power
Farsight
Description
TL;DR: Force Sensing
Upgrade
Effect
Control: Transparent
Spend "1 Force Point" to see through a single object at medium range as through it were transparent.
Farsight Basic Power
The Force user expands normal visual senses through a connection to the Force. The user may spend "1 Force Point" to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Miscroscopic Details
Spend "1 Force Point" to see microscopic details of a single object within engaged range.
Fine Details
Spend "1 Force Point" to make out fine Details on a single object within medium range.
Power
Sense
Description
TL;DR: I am the all-seeing Potato!
Upgrade
Effect
Sense Basic Power
The Force user can sense the Force interacting with the world around him.
The User may spend "1 Force Point" to sense all living things within a short range (sentient and non-sentient beings)
The User may spend "1 Force Point" to sense the current emotional state of one living target with whom he is engaged.
Control (Left Side)
Ongoing Effect: Commit "1 Force Die". Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control (Right Side)
Spend "1 Force Point". The Force user senses the current thoughts of one living target with whom he is engaged.
Range
Spend "1 Force Point" to increase the power's range by a number of range bands qual to Range upgrades purchased.
Background
Y'Shaarj was a rebel "sabotage" guy and assassin on the rebels payroll, who did hits deep into imperial space. But was really confident in his abilities. But due to sheer bad luck Darth Vader was present on the planet [Character] was on as well, as his ship got damaged and needed to be repaired.
Due to this overconfidence, Y'Shaarj thought he could take out Darth Vader right there. That, of coarse, went nowhere and Y'Shaarj barely escaped both Vader and Death that day. Sadly, his Partner and SO went MIA. Now devastated and having bis ego shattered, he asked to be assigned to [the Group] to gain back his confidence.
Motivation
Find out what happened to his SO and take revenge on the empire and Vader.
Morality
Moral Number: 58
Ambition:
An ambitious character sets a lofty goal for
himself and then strives to accomplish it. The harder the
task, the more willing the character is to take it on, and
the greater the triumph when he finally succeeds.
Greed:
An ambitious character is only as selfless as his
goals. Those who strive for worldly pleasures, whether
power, wealth, or personal comforts, can quickly find
their ambition turning to simple greed.
Description
Other Notes
- Hot Debt: 5 (Obligation to the Hutts)
VIP got kidnapped by Rekers Mercenarys (greedy mercenarys to the core). Worked mostly for Clan Desilijic.