Y'shaarj by Mehneyer

Species
Mirialan
Career
Seeker
Specializations
Executioner
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3

0
260
116
7+5

Weapons & Armor

- Blaster Rifle (Enc 5)
- Combat Knife (Enc 1)
- Heavy Clothing (Soak1, Enc1)

Personal Gear

- Backpack
- Utility Belt
- Climbing Gear
- Macrobinoculars
- 5x Rations
- Breath Mask/ Respirator
- 4x Stimpacks
- Emergency Medpac
- Handheld Comlink
- Extra Reload

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike (5,15) 2 Seeker Source 25 Add "1 Boost Die" per Rank to combat checks against targets that have not acted yet this encounter.
Quick Draw (5) 1 Seeker Source 25 Once per Round, draw or holster a weapon or accessible item as an incidental.
Lethal Blows (10,15) 2 Seeker Source 25 The character adds +10 per Rank to any Critical Injury rolls inflicted on opponents.
Grit (5) 1 Seeker Source 25 +1 Strain Threshhold.
Precise Aim (15) 1 Seeker Source 25 Once per round, may perform Presice Aim maneuver. Suffer a number of Strains up the Rank in Precise Aim, then reduce target's melee and ranged defense by that number.
Hunter's Quarry (10) 1 Seeker Source 25 Take Hunter's Quarry action, make a hard Survival Check to upgrade the ability of all attacks amade against a target at long range until the end of the character's next turn.
Improved Hunter's Quarry (15) 1 Seeker Source 25 Suffer 2 strain to perform Hunter's Quarry action as a maneuver.
Mind over Matter (10) 1 Seeker Source 25 The Character may spend one Destiny Point to recover strain equal to his Willpower rating.

Force Powers

Force Rating
1
Power
Farsight
Description
TL;DR: Force Sensing
Upgrade Effect
Control: Transparent Spend "1 Force Point" to see through a single object at medium range as through it were transparent.
Farsight Basic Power The Force user expands normal visual senses through a connection to the Force. The user may spend "1 Force Point" to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Miscroscopic Details Spend "1 Force Point" to see microscopic details of a single object within engaged range.
Fine Details Spend "1 Force Point" to make out fine Details on a single object within medium range.
Power
Sense
Description
TL;DR: I am the all-seeing Potato!
Upgrade Effect
Sense Basic Power The Force user can sense the Force interacting with the world around him.
The User may spend "1 Force Point" to sense all living things within a short range (sentient and non-sentient beings)
The User may spend "1 Force Point" to sense the current emotional state of one living target with whom he is engaged.
Control (Left Side) Ongoing Effect: Commit "1 Force Die". Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control (Right Side) Spend "1 Force Point". The Force user senses the current thoughts of one living target with whom he is engaged.
Range Spend "1 Force Point" to increase the power's range by a number of range bands qual to Range upgrades purchased.

Background

Y'Shaarj was a rebel "sabotage" guy and assassin on the rebels payroll, who did hits deep into imperial space. But was really confident in his abilities. But due to sheer bad luck Darth Vader was present on the planet [Character] was on as well, as his ship got damaged and needed to be repaired.

Due to this overconfidence, Y'Shaarj thought he could take out Darth Vader right there. That, of coarse, went nowhere and Y'Shaarj barely escaped both Vader and Death that day. Sadly, his Partner and SO went MIA. Now devastated and having bis ego shattered, he asked to be assigned to [the Group] to gain back his confidence.

Motivation

Find out what happened to his SO and take revenge on the empire and Vader.

Morality

Moral Number: 58

Ambition:
An ambitious character sets a lofty goal for
himself and then strives to accomplish it. The harder the
task, the more willing the character is to take it on, and
the greater the triumph when he finally succeeds.

Greed:
An ambitious character is only as selfless as his
goals. Those who strive for worldly pleasures, whether
power, wealth, or personal comforts, can quickly find
their ambition turning to simple greed.

Description

Other Notes

- Hot Debt: 5 (Obligation to the Hutts)

VIP got kidnapped by Rekers Mercenarys (greedy mercenarys to the core). Worked mostly for Clan Desilijic.

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