Zhar-Khan Cyn by opmuh

Species
Lasat
Career
Bounty Hunter
Specializations
Skip Tracer
System
Edge of the Empire

5
Threshold 15
Current 5
Threshold 11
Current 0
Ranged 0
Melee 0

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Characteristics

3
3
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
1
Critical
2

25
90
625
12/11

Weapons & Armor

vibroknuckles - 350
broken Brass Knuckles - 25 - disorient
Heavy Clothing - 50 - def 0 - soak 1 - encum 1
Tracker Utility Vest - 100 -increases the wearer's encumbrance threshold by 2.

Personal Gear

Lockpicking tools - 50w

Assets & Resources

Neural Record - 250 -Neural Recorders allow the user to make an Easy () Discipline check to recall any information experienced while the recorder was running. Information gained from this check is highly detailed, and is generally comparable in quality to the recording a standard holorecorder would make. The installation of a Neural Recorder usually includes a small connection port elsewhere on the user's body — typically the palm. A character with a neural recorder can copy information recorded by the implant to a more common type of external storage device using this connection.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet 1 May move up a vertical surface as though it were horizontal.
Good Cop 1 Passive - Spend UU from a Charm or Negotiation check to upgrade ability of an ally's subsequent social check against the same targe a number times equal to ranks in Good Cop
Bypass Security 1 Passive Remove [] equal to the character's ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
Rapid Recovery 1 Passive - When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery.
Hard-boiled 1 Passive - When making a check to recover strain at the end of an encounter, the character may spend to recover 1 wound.
Bought Info 1 When required to make a Knowledge skill check, the character can instead make a Bought Info action. They spend a number of credits equal to 50 times the difficulty of the check and count as succeeding on the check with one uncanceled . At the GM's discretion, the character may not be able to use this ability if the information sought is particularly esoteric or hard to find, of if the character is in a situation where they could not purchase information (such as marooned on a planet with no access to the HoloNet)

Background

In It for the Money
Bounty hunters are, at their core, exceedingly mercenary. While many bounty hunters may claim to adhere to some higher order or serve a greater good, at the end of the day, they all serve one master — money.

Motivation

Wanderlust / Novelty: The character is driven to explore the galaxy and rarely stays in one place for long. They're motivated to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to experience new sensations and activities, perhaps rather hedonistically.

Quiet Professionalism: There is an old saying in the bounty hunting trade that good work makes little noise, and the character is the embodiment of that. Like a master artisan, the character pursues bounties with far greater care and attention to detail than most. The PC sees little need for flashy accoutrements or ostentatious shows of prowess

Obligations

10 - Betrayed on a job, hunting for the betrayer.

5 - pet owner

Description

Other Notes

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