Threshold | 15 |
Current | 5 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 1 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
vibroknucklers |
RangeEngaged |
SkillBrawl |
|
Pierce 1, Vicious 1 |
Damage1 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Prehensile Feet | 1 | May move up a vertical surface as though it were horizontal. | |
Good Cop | 1 | Passive - Spend UU from a Charm or Negotiation check to upgrade ability of an ally's subsequent social check against the same targe a number times equal to ranks in Good Cop | |
Bypass Security | 1 | Passive Remove [] equal to the character's ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door. | |
Rapid Recovery | 1 | Passive - When this character heals strain after an encounter has concluded, they heal one additional strain per rank in Rapid Recovery. | |
Hard-boiled | 1 | Passive - When making a check to recover strain at the end of an encounter, the character may spend to recover 1 wound. | |
Bought Info | 1 | When required to make a Knowledge skill check, the character can instead make a Bought Info action. They spend a number of credits equal to 50 times the difficulty of the check and count as succeeding on the check with one uncanceled . At the GM's discretion, the character may not be able to use this ability if the information sought is particularly esoteric or hard to find, of if the character is in a situation where they could not purchase information (such as marooned on a planet with no access to the HoloNet) |