Warch’ellhar’ionov "Chellhari" aka Kavik Rano by bluecwsoldier3

Species
Chiss
Career
Engineer, Ace
Specializations
Sapper, Rigger
System
Age of Rebellion

3
Threshold 10
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Characteristics

3
4
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 1 +B
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Charric - Silence
Range
Medium
Skill
Ranged: Light
vicious 1, pierce 2, HP 2
Damage
7
Critical
3
FC1 Flechette Launcher - anti personnel
Range
Medium
Skill
Gunnery
Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1
Damage
9
Critical
3
FC1 Flechette Launcher - anti Materiel
Range
Medium
Skill
Gunnery
Breach 2, Cumbersome 3, Limited Ammo 4, Prepare 1, Vicious 3, Innacurate 3 against personnel
Damage
10
Critical
2
Chiss Combat Stick - Verdict
Range
Engaged
Skill
Melee
Accurate 1, Defensive 1, Disorient 2
Damage
+2
Critical
3

25
250

Weapons & Armor

Hand Crafted Breacher Grenades - eventually

Personal Gear

Silent Drift is the name of the u wing
Reema is my droid R3-M4 - R3 unit that served in the clone wars, initial assigned clone in a V-wing was killed, she was reassigned to a younger clone pilot who was shot down in the Battle of Coruscant and she was severely damaged, but her memory core was left intact and unwiped until decades later it was discovered and rebuilt by Kavik.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 1 Species Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions.
Toughened - Sapper 1 +2 wound
Contraption - Sapper 1 https://star-wars-rpg-ffg.fandom.com/wiki/Contraption_talent Once per game session, the character can take a Contraption action. With a successful Hard difficulty Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. A triumph result may be spent to allow the tools to be recovered to be used later.
Durable 1 https://star-wars-rpg-ffg.fandom.com/wiki/Durable_talent The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Strong Arm 1 https://star-wars-rpg-ffg.fandom.com/wiki/Strong_Arm_talent Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Improvised Detonation 1 https://star-wars-rpg-ffg.fandom.com/wiki/Improvised_Detonation_talent Once per session, the character may make a Hard difficulty Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus success results on the initial check, and possesses the Blast quality at an equal value. The character can spend a triumph result to increase the damage by an additional 2. A despair result causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect. Improved[2]
Stroke of Genius 1 https://star-wars-rpg-ffg.fandom.com/wiki/Stroke_Of_Genius_talent Once per game session, the character can choose to make one skill check using Intellect, rather than the characteristic linked to that skill. When [they] do this, [they] must explain how, in this particular instance, [their] intelligence is helping [them] overcome this challenge.
Dedication 1 +1 intellect

Background

Motivation

Duties

Description

Chiss, though he attempts to hide that by wearing welding protection goggles. He wears a flight suit of oily black fabric, with a matte black plainted plastoid form Imperial Army Trooper Chest plate

Other Notes

Knows multiple languages (By order of knowledge):
1. Native tongue Cheuhn
2. Sy Bisti
3. Meese Caulf
4. Basic
He is naturally curious about languages so attempts to pick them up

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