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Infravision |
1 |
Species |
Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions. |
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Toughened - Sapper |
1 |
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+2 wound |
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Contraption - Sapper |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Contraption_talent |
Once per game session, the character can take a Contraption action. With a successful Hard difficulty Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. A triumph result may be spent to allow the tools to be recovered to be used later. |
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Durable |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Durable_talent |
The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |
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Strong Arm |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Strong_Arm_talent |
Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range. |
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Improvised Detonation |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Improvised_Detonation_talent |
Once per session, the character may make a Hard difficulty Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus success results on the initial check, and possesses the Blast quality at an equal value. The character can spend a triumph result to increase the damage by an additional 2. A despair result causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect. Improved[2] |
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Stroke of Genius |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Stroke_Of_Genius_talent |
Once per game session, the character can choose to make one skill check using Intellect, rather than the characteristic linked to that skill. When [they] do this, [they] must explain how, in this particular instance, [their] intelligence is helping [them] overcome this challenge. |
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Dedication |
1 |
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+1 intellect |