Warch’ellhar’ionov "Chellhari" aka Kavik Rano by bluecwsoldier3

Species
Chiss
Career
Engineer, Ace
Specializations
Sapper, Rigger
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 12
Current 1
Ranged 1
Melee 4

Characteristics

3
4
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 1 +BBB
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Charric - Judgement
Range
Medium
Skill
Ranged: Light
vicious 1, pierce 2, HP 2
Damage
7
Critical
3
FC1 Flechette Launcher - anti personnel - Vengeance
Range
Medium
Skill
Gunnery
Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1
Damage
9
Critical
3
FC1 Flechette Launcher - anti Materiel - Vengeance
Range
Medium
Skill
Gunnery
Breach 2, Cumbersome 3, Limited Ammo 4, Prepare 1, Vicious 3, Innacurate 3 against personnel
Damage
10
Critical
2
Chiss Combat Stick - Justice
Range
Engaged
Skill
Melee
Accurate 1, Defensive 1, Disorient 2, knockdown 1, 2 hp
Damage
+3
Critical
3
Chiss Combat Stick - Verdict
Range
Engaged
Skill
Melee
Accurate 2, Defensive 2,
Damage
+2
Critical
2

0
250

Weapons & Armor

Hand Crafted Breacher Grenades - eventually

Covert Aviator’s Battle-Suit
The Covert Aviator’s Battle-Suit stat block remains unchanged from the previous version, as the Covert Mission Sling’s Encumbrance Threshold was already updated to +3, and no other adjustments were requested. I’ll include it for reference, ensuring all details are consistent.
Covert Aviator’s Battle-Suit
Type: Armored Flight Suit
Encumbrance: 3 (2 when worn)
Hard Points: 2
Defense: 1
Soak: 2
Special Abilities:
* Flight Interface: The suit’s integrated control module syncs with starfighter systems, granting one Boost die (□) to Piloting (Space) checks when piloting a starfighter (e.g., X-Wraith). Includes life support for vacuum or hostile environments (up to 12 hours of oxygen).
* Stealth Fabric: The matte-black, sensor-resistant fabric imposes one Setback die (■) on checks to detect the wearer with sensors or visual observation (e.g., Perception or Computers checks) when on the ground.
* Integrated Trauma Patch: Once per encounter, the wearer can use an action to activate an embedded trauma patch, healing 5 wounds (as a Stimpak, Edge of the Empire Core Rulebook, p. 185).
* Concealable Design: The form-fitting suit can be worn under disguises (e.g., civilian clothing, Imperial uniforms). When concealed, it imposes no penalty to Deception checks to pass as a non-combatant, and its Encumbrance is treated as 0 when not in use (e.g., under clothing).
* Covert Mission Sling: A sleek, sling-type pack integrated into the suit, worn over one shoulder, increases the wearer’s Encumbrance Threshold by 3 (between a Utility Belt’s +1 and a Backpack’s +4). The sling holds mission-specific gear (e.g., comlink, vibroknife, medpac, detonite charge) and can be grabbed from the cockpit as an incidental action. Its sensor-resistant fabric matches the suit, maintaining stealth.Appearance Description: The Covert Aviator’s Battle-Suit is a sleek, form-fitting flight suit crafted for New Republic X-Wraith pilots. Its matte-black, sensor-resistant fabric shimmers faintly under light, designed to evade detection. Lightweight duraplast plates, molded to the chest and shoulders and back, provide combat protection while housing a compact control module—seamlessly integrated into the chest plate—that manages life support and starfighter systems, eliminating the bulky chest box of standard flight suits. The Covert Mission Sling, a slim, single-strap pack, drapes over one shoulder, with modular compartments for gear, blending into the suit’s silhouette. The suit’s low-profile design allows it to be concealed under disguises, making it ideal for covert operations in space or on the ground. Embedded trauma patches and reinforced stitching enhance survivability, while the overall aesthetic is sleek, tactical, and intimidatingly professional.Description: Developed for elite X-Wraith pilots, the Covert Aviator’s Battle-Suit blends flight performance, stealth, and combat readiness. Its sensor-resistant fabric and lightweight armor protect against detection and blaster fire, while the integrated control module enhances starfighter control. The Covert Mission Sling provides quick-access storage for mission gear, grab-and-go ready from the cockpit. Trauma patches ensure survival in crashes or hostile environments, and the suit’s form-fitting design allows it to be hidden under disguises, making it a versatile asset for covert ops.
Notes:
* Encumbrance (3, 2 when worn): Balanced with the Rebel Flight Suit (Encumbrance 2, 1 when worn).
* Hard Points (2): Reflects modularity, comparable to Laminate Armor (3 Hard Points, higher Encumbrance).
* Defense (1), Soak (2): Matches Armored Clothing, balancing combat and stealth.
* Flight Interface: Boost die (□) to Piloting (Space) and 12-hour life support.
* Stealth Fabric: One Setback die (■) for detection checks.
* Integrated Trauma Patch: Heals 5 wounds once per encounter.
* Concealable Design: No Deception penalty when hidden, with Encumbrance 0 when concealed.
* Covert Mission Sling: +3 Encumbrance Threshold allows gear like a vibroknife (Encumbrance 1), detonite charge (Encumbrance 1), and comlink (Encumbrance 0).

Personal Gear

Silent Drift is the name of the u wing
Reema is my droid R3-M4 - R3 unit that served in the clone wars, initial assigned clone in a V-wing was killed, she was reassigned to a younger clone pilot who was shot down in the Battle of Coruscant and she was severely damaged, but her memory core was left intact and unwiped until decades later it was discovered and rebuilt by Kavik.

Throwable crafted grenade
Droid eye sensor explosive

Assets & Resources

Needs Shaped Thermal Grenades

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 1 Species Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions.
Toughened - Sapper 1 +2 wound
Contraption - Sapper 1 https://star-wars-rpg-ffg.fandom.com/wiki/Contraption_talent Once per game session, the character can take a Contraption action. With a successful Hard difficulty Mechanics check, the character can fashion a device to solve a current problem using the tools and parts on hand. This device must be approved by the GM and functions for the duration of the current encounter only. Those tools are destroyed in the process. A triumph result may be spent to allow the tools to be recovered to be used later.
Durable 1 https://star-wars-rpg-ffg.fandom.com/wiki/Durable_talent The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Strong Arm 1 https://star-wars-rpg-ffg.fandom.com/wiki/Strong_Arm_talent Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Improvised Detonation 1 https://star-wars-rpg-ffg.fandom.com/wiki/Improvised_Detonation_talent Once per session, the character may make a Hard difficulty Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (timed delay, pressure activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus success results on the initial check, and possesses the Blast quality at an equal value. The character can spend a triumph result to increase the damage by an additional 2. A despair result causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect. Improved[2]
Stroke of Genius 1 https://star-wars-rpg-ffg.fandom.com/wiki/Stroke_Of_Genius_talent Once per game session, the character can choose to make one skill check using Intellect, rather than the characteristic linked to that skill. When [they] do this, [they] must explain how, in this particular instance, [their] intelligence is helping [them] overcome this challenge.
Dedication 1 +1 intellect
Intimidating 1 https://star-wars-rpg-ffg.fandom.com/wiki/Intimidating_talent When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.

Background

Motivation

Duties

Description

Chiss, though he attempts to hide that by wearing welding protection goggles. He wears a flight suit of oily black fabric, with a matte black plainted plastoid form Imperial Army Trooper Chest plate

Other Notes

Knows multiple languages (By order of knowledge):
1. Native tongue Cheuhn
2. Sy Bisti
3. Meese Caulf
4. Basic
5. Learning Huttese
He is naturally curious about languages so attempts to pick them up

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