Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Desert Dweller | F&D, 62 | Remove 1 Setback die imposed by hot or arid environments. | |
| Skilled Jockey | F&D, 101 | Remove 1 Setback die per rank from all Piloting checks. | |
| Confidence | F&D, 101 | Reduce the difficulty of Discipline checks to resist fear by 1 per rank. | |
| Rapid Reaction (Rank 2) | F&D, 101 | Suffer strain up to ranks to add an equal number of successes to initiative checks. | |
| Full Throttle | F&D, 101 | Hard piloting check, increase top speed by 1 for rounds equal to Cunning. | |
| Intuitive Evasion | F&D, 101 | Perform the Intuitive Evasion maneuver; suffer 1 strain and commit FD up to ranks to upgrade the difficulty of incoming attacks targeting starship or vehicle by an equal amount. Suffer 1 strain per round FD remain committed. | |
| Touch of Fate | F&D, 101 | Once per session, add 2 Bonus dice to any one check. | |
| Intuitive Strike | F&D, 101 | When making an attack with a planetary scale weapon, add FD up to FR. Spend FF to add 1 Success or Advantage. | |
| Force Rating | F&D, 101 | +1 Force Rating per rank. | |
| Grit | F&D, 101 | +1 Strain Threshold per rank. | |
| Dedication | F&D, 101 | +1 to any characteristic (Agility). | |
| Uncanny Reactions (Rank 2) | F&D, 83 | Add 1 Bonus die per rank to all Vigilance checks. | |
| Keen Eyed | F&D, 83 | Remove 1 Setback die per rank from all Perception and Vigilance checks. Decrease time to search an area by half. |
| Upgrade | Effect |
|---|---|
| Control | Commit FD; increase Agility by 1 per committed die, max 6. |
| Control (Rank 3) | Can be used with Coordination, Piloting (Space and Planetary) checks. |
| Upgrade | Effect |
|---|---|
| Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range (Rank 2) | Spend F to extend range by bands equal to ranks purchased. |
| Upgrade | Effect |
|---|---|
| Range | Spend F to extend range by bands equal to ranks purchased. |
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Upgrade | Effect |
|---|---|
| Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |
| Magnitude | Spend F to increase targets affected equal to ranks purchased. |