Condenser, training weights, mk III modular backpack w/ 2 extra pouches, data goggles, 4 emergency medpacs, 5 field ration packs, Jedi utility belt
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Amphibious
0
59 (F&D)
Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Parry
2
27 (RotS)
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
2
27 (Rots)
Gain +2 wound threshold.
Quick Draw
0
27 (RotS)
Once per round, draw or holster a weapon or accessible item as an incidental.
Grit
2
27 (RotS)
Gain +1 strain threshold.
Reflect
2
27 (RotS)
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Well Rounded
1
27 (RotS)
Choose any 2 skills. They permanently become career skills.
Sense Danger
0
27 (RotS)
Once per session, remove 2 setback dice from any 1 check.
Learning Opportunity
0
27 (RotS)
Once per round, the character may spend 3 advantages from a check they fail to upgrade the ability of their next check once.
Valuable Facts
0
27 (RotS)
Once per encounter perform Valuable Facts action; make an Average Knowledge check. If successful, add 1 triumph to one ally’s skill check during the encounter.
Force Rating
1
27 (RotS)
Gain +1 Force Rating.
Adaptable
0
27 (RotS)
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove 1 despair or to remove threats equal to their ranks in Cool.
Something to Prove
0
27 (RotS)
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.
Beginner's Luck
0
27 (RotS)
Once per session when the character makes a check, may add successes equal to the number of light side Destiny Points in the Destiny pool to the result.
Temple Training
0
27 (RotS)
Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to his ranks in Knowledge (Lore).
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Force point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend 1 Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude
Spend 1 Force point to increase targets affected equal to Magnitude upgrades purchased.
Strength
Spend 1 Force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range
Spend 1 Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Range
Spend 1 Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude
Spend 1 Force point to increase targets affected equal to Magnitude upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Background
Amphibious Padawan
Motivation
Challenge (Martial Mastery); Faith (The Jedi Code)
Morality
Sympathy/Desperation; Empathy/Vengeance
Description
With purple skin, large black eyes, and head tentacles capable of detecting pheromones, Ilranni is easily recognized as a Nautolan.
Other Notes
Though Ilranni is a Nautolan, she has no familial relations with the Herald of the Open Hand, Werth Plouth, and his family, though she sympathized with his situation, due to his disability. She couldn't imagine what it must be like for him to not be able to sense others' pheromones, as it's second-nature to her.