Special Abilities: Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).
Inorganic: Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
Mechanical Being: Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers.
Blaster Rifle - 9 dmg - 3 crit - long range - 3 encum. - 4 HP - Stun Setting [850c price]
* Telescopic Optical Sight - Reduce the difficulty of ranged combat checks at long and extreme range by one [1 HP] [250c]
Escape Circuit [CYBERNETIC] - A droid installed with an Escape Circuit can resist a restraining bolt with an Easy (1 difficulty die) Discipline check instead of the normal difficulty. The droid may spend 2 adv. rolls from a check made to resist a restraining bolt to overload the bolt, rendering it entirely useless.
Scanner Goggles - Allow the user to see normally in dark conditions.
Datapad - 2/4 recon remotes uplinked
Extra Reload - Extra Reloads allow characters to ignore an "out of ammo" failure result with a ranged weapon. By spending a maneuver, they may reload their weapons and get back in the fight.