Czerka Arms Model 38 Sharpshooter's Rifle: encum5, hp4, rarity6, 8dam, crit 3
Range Extreme Skill-Ranged: Heavy
Accurate 2(add 1 boost per rank), Pierce 3(ignore 1 soak per rank), slugthrower
Lightsaber:
100creds, 4 rarity, 5 hp, encum 1,
Disquised: Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited.
3-MAL Secure comlink:
Price:250 Encum0 Rarity4
Add 1 setback die to intercept and decrypt the signal. Monitoring a clear frequency on a civilized world adds 2 boost dice to Knowledge check related to current events.
Electrobinoculars:
price250, encum1, rarity 1
They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.
A99 Aquata Breather:
price100, encum0, rarity7
Allows a character to breathe underwater for 2 hours.
5 stimpacks
25 creds each, 0encum, rarity2
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Emergency medpack:
100 creds, encum1, rarity 1
They allow to perform a medical check to heal wounds without penalty.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Pheromones
Emit pheromones automatically, adding boost on all Charm checks and adding 1 advantage to all Deception and Negotiation checks. Does not apply on targets with breath masks or without lungs.
Empathy
Once per encounter as a maneuver, sense the presence and emotional state of everyone within short range. May use this ability to upgrade the difficulty of a Deception check twice.
Grit
+1 ST
Quick Strike
add blue die per rank to combat checks against targets not yet acted this encounter
Toughened
+2 WT
Quick draw
once per round, draw or holster a weapon or item as an incidental, not a manuever
Jump up
1
Ataru technique
1
use agility for lightsaber
Force Powers
Force Rating
1
Power
Enchance
Description
Can perform athletic feats beyond original scope of abilities. When making an athletics check, user may roll an enchance power check as part of the pool. User may spends force points to gain success or advantage on check.
Upgrade
Effect
Control
Take a force leap action. make an Enchance power check. The user may spend force points to jump horizontally to any location in short range. (May not be activated multiple times)
Control
Can jump vertically
Control
Can jump as manuever
Range
Increase range to medium
Power
Move
Description
user can spend force points to move one object of silhouette 0 that is within short range up to his maximum range. The default max range is short range. (May not be activated multiple times)
Upgrade
Effect
Strength
spend lspip to increase silhouette target-able
Hurl
can throw dealing 10xsilhouette dmg
Pull
Can pull objects out of secure mountings or other people's grips
1range,1 magnitude, 2 strength, hurl, pull-50xp
Range
spend lspip to increase range by 1
Magnitude
spend lspip to increase targets affected equal to ranks
Power
Influence
Description
2 control, 1 magnitude, 1 range-45xp
Upgrade
Effect
Power
Seek
Description
basic- 10xp
Upgrade
Effect
Background
Veitra was born on the underlevels of Coruscant, to a random female. She was abandoned in the streets and was found by a female human, being raised by that female as her own. The female human was a bounty hunter, and taught Veitra her skills. Thus at the age of 12, Veitra began going on missions with the female. At the age of 18, the two were on a mission when it failed and the female and Veitra were captured by the Empire. At first, Veitra thought she was done for, however, she was brought before the Emperor. While filled with terror at first, she was slowly taught and molded by the Emperor and now, serves him faithfully.
Motivation
To be able to live a luxurious life through the rewards and gifts she receives from the Emperor upon completing missions. To do her best for the Empire, fulfilling whatever the Emperor has for her.
Morality
50(took extra 10xp)
Strength: Ambition
Weakness: Arrogance
Description
Veitra is cunning and smart. She knows what she is meant to do and is rarely distracted from her task. Once she has set her mind to something, she’ll do it without fail. She is determined and will do what it takes to complete her mission.