As an action, may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object or vice verse.
Exoglove-Stun Pulse
Armored Clothing.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Iron Body
2
Remove 1 of the needed dice for a critical hit to happen made with unarmed strikes.
Grit
1
+1 strain threshold
Surgeon
1
When making a med check to heal wounds heal 1 extra wound.
Resolve
1
Reduce involuntary strain by 1 per rank of resolve
Pressure Point
1
May choose to deal strain damage instead of physical damage. Ignores soak. May add ranks in medicine to damage total.
Toughened
1
+2 wound threshold per rank
Precision strike (Easy)
1
When you crit change it to an easy crit for 1 strain.
Precision strike (Medium)
1
When you crit change it to an medium crit for 2 strain.
Martial Grace
1
Once per round suffer 2 strain to add damage=to ranks in coordination to one hit
Dodge
1
When targeted by a combat check may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade of the check by that number.
Swift
1
Do not suffer penalties from moving through difficult terrain.
when making an athletes check, the Force user may roll an enhance power check as part of the pool. The user may spend force points to gain success or advantage on the check.
Background
Ryrk was born and was instantly different from the rest. He had a strange air about him that was powerful and unsettling yet awesome at the same time. Like he had the ability to do something terrible or something great. When Ryrk was very young he was seen by a traveling monk searching for an artifact. The monk sensed the raw force power behind the young Trandoshan and offered to take him as a pupil. He accepted and began to travel with the monk. The monk was proficient in the way of the fist and taught Ryrk most of what he knew until he died of an unexpected illness. Ryrk then decided that he would prevent deaths like that and began to learn how to save people from death. Ryrk was middle-aged by the time the monk passed. They would adventure together and search for force monuments and places that had specifically strong force readings. The monk told Ryrk to find a Jedi and join their ranks. Rather than finding a Jedi, a Jedi found him after the passing of the monk who was a master. After some more training and medical research, Ryrk was assigned to the 488th Star Regiment as a Jedi Knight.
Motivation
Bravery: Ryrk believes it's his duty to engage the enemy if it were to save those who need protection. If not him then who would protect the weak?
Anger: Those who purposefully antagonize others deserve to be sent to hell. Sometimes Ryrk cannot control himself when he is being egged on.
Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.