l by thegirlnamedcrow

Species
Chiss
Career
Ace
Specializations
Hotshot
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

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Characteristics

3
5
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 1
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 5
Coordination (Ag) 4
Deception (Cun) 2
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 5
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 5
Brawl (Br) 1
Gunnery (Ag) 5
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 5
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) 0

Attacks

Lekka's Custom Raider Arms Model-1 "Nova Viper" Blaster Pistols
Range
Medium
Skill
Ranged: Light
Accurate 3, Pierce 4, Stun Setting, Paired, Innate Talent Quickdraw
Damage
10
Critical
3

Weapons & Armor

Armoured Drop Suit
[def 1, soak 1, encum 6, hp 2]
Engage flight systems as a maneuver, functioning as a Silhouette 0 vehicle with Speed 2, Handling +2 & System Strain 3 requiring Piloting (Planetary). While systems are engaged and user is conscious, do not suffer damage from falls.
[mods]
-Portable Plasma Shield: Can activate the shield on forearm as an incidental. Cannot wield a two-handed weapon while shield is active. Grants Defensive 3 and Deflection 3 qualities.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Shortcut 2 Stay on Target, p. 29 During a chase, add ▢ per rank in Shortcut to any checks made to catch or escape an opponent.
High-G Training 3 Stay on Target, p. 29 When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
Skilled Jockey 1 Stay on Target, p. 29 Remove ⬛ per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.
Grit 4 Stay on Target, p. 29 Gain +1 strain threshold.
Second Chances 2 Stay on Target, p. 29 Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Dead to Rights (Improved) 2 Stay on Target, p. 29 Spend 1 Destiny Point to add additional damage equal to Agility to one hit of successful attack made with ship or vehicle-mounted weaponry.
Intense Presence 1 Stay on Target, p. 29 Spend 1 Destiny Point to recover strain equal to Presence rating.
Corellian Sendoff (Improved) 2 Stay on Target, p. 29 Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard (♦♦♦) Cool check to cause the targets to suffer a major collision.
Koiogran Turn 1 Stay on Target, p. 29 When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.
Showboat 1 Stay on Target, p. 29 When making a check in a starship or vehicle, may suffer 2 strain to gain triumph on success or despair on failure.
Infravision 1 Enter the Unknown Remove up to 1 ⬛ from checks due to lighting conditions.

Background

Motivation

Obligations

Description

Other Notes

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