|
Shortcut |
2 |
Stay on Target, p. 29 |
During a chase, add ▢ per rank in Shortcut to any checks made to catch or escape an opponent. |
|
High-G Training |
3 |
Stay on Target, p. 29 |
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
|
Skilled Jockey |
1 |
Stay on Target, p. 29 |
Remove ⬛ per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. |
|
Grit |
4 |
Stay on Target, p. 29 |
Gain +1 strain threshold. |
|
Second Chances |
2 |
Stay on Target, p. 29 |
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them. |
|
Dead to Rights (Improved) |
2 |
Stay on Target, p. 29 |
Spend 1 Destiny Point to add additional damage equal to Agility to one hit of successful attack made with ship or vehicle-mounted weaponry. |
|
Intense Presence |
1 |
Stay on Target, p. 29 |
Spend 1 Destiny Point to recover strain equal to Presence rating. |
|
Corellian Sendoff (Improved) |
2 |
Stay on Target, p. 29 |
Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a Hard (♦♦♦) Cool check to cause the targets to suffer a major collision. |
|
Koiogran Turn |
1 |
Stay on Target, p. 29 |
When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects. |
|
Showboat |
1 |
Stay on Target, p. 29 |
When making a check in a starship or vehicle, may suffer 2 strain to gain triumph on success or despair on failure. |
|
Infravision |
1 |
Enter the Unknown |
Remove up to 1 ⬛ from checks due to lighting conditions. |