System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Cun) |
|
1 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Cun) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
X |
0 |
|
|
| Stealth (Ag) |
X |
1 |
|
|
| Streetwise (Cun) |
X |
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
|
0 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
Stun Setting
|
Damage
9 |
Critical
3 |
|
Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
7 |
Critical
3 |
|
Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
|
Critical
|
Weapons & Armor
Heavy Blaster Rifle - Encum 4, HP 4
- Bipod Mount H1
(2) Blaster Pistol - Encum 1, HP 3
Heavy Clothing encum 1(0) h0
Personal Gear
Comlink (long-range)
Macrobinoculars
Binders
Breath Mask
2 stimpack
4 Extra reloads
Space Suit
Crash Survival Kit
Thermal Cloak
Critical Injuries & Conditions
Force Powers
Power
Stalker 2 (5/15)
Description
Add 1 blue cube per rank of Stalker to all Stealth and Coordination checks. (2)
Power
Quick Strike 1 (10)
Description
Add blue cube per rank of Quick Strike to combat check against targets that have not acted yet this encounter. (1)
Power
Jump Up
Description
Once per round, may stand from seated prone as an incidental.
Power
Quick Draw
Description
Once per round, draw or holster a weapon or accessible item as an incidental.
Background
Bounty Hunter
- Skills: Athletics, Brawl, Perception
Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, and Vigilance (4)
- Assassin (Starting): Melee, Ranged (Heavy), Skullduggery, Stealth (2)
Motivation
Obligations
Bounty (10
PersonalDebt (10)
Description