Threshold | 22 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 3 | ||
Gunnery (Ag) | X | 4 | Adv | |
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 1 | Adv | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Concussive 1, Slow-Firing 2 |
Damage8 |
Critical3 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage4 |
Critical5 |
|
MWC-35c Repeating Cannon (Standard Mode) |
RangeLong |
SkillGunnery |
|
Auto-Fire, Cumbersome 3, Pierce 2, Vicious 1 |
Damage9 |
Critical3 |
|
MWC-35c Repeating Cannon (Single-Shot Mode) |
RangeMedium |
SkillGunnery |
|
Cumbersome 3, Pierce 4, Prepare 1, Vicious 2 |
Damage13 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Cyborg | LoNH | Ganks have a cybernetic implant cap of 3 plus Brawn rating. | |
Barrage 1 | Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme range. | ||
Grit 1 | Gain +1 Strain Threshold. | ||
Toughened 5 | Gain +2 Wound Threshold. | ||
Frenzied Attack 1 | When making a Melee or Brawl attack, suffer Strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. | ||
Feral Strength 2 | Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. | ||
Cyberneticist 1 | Remove ■ per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | ||
More Machine Than Man 1 | Increase Cybernetic Implant Cap by 1 per rank of More Machine Than Man. | ||
Defensive Stance 1 | Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round. |