E11 TB: Hard Points 3 (Ranged scope -1. Tibanna Gas -2)
Scope: 1 blue die extra for aim maneuver
Tibanna Gas: Adds 2 damage, adds "shoulder the rifle" ability
Shoulder the Rifle: adds 1 explosive, 1 breach, suffers 1 strain when using aim maneuver
Personal Gear
Macro-binoculars
Empty canteen
Binders
2 packs of stale K-Rations
Dioxys Grenade
Affide Crystal tooth
Holodisk containing blockchain of family deaths
Protective poncho: adds 1 blue die to hide and harsh environments
Dark Crystal
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
Gain +1 strain threshold
Conditioned
1
remove 1 black die per rank of conditioned for athletics and coordination checks, reduce damage and strain suffered from failing by 1 per rank of conditioned
Know the Enemy
1
May use Knowledge (warfare) skill when making checks to determine the initiative
Formation Tactics
1
May take the Formation Tactics action by making a hard Leadership check. If succesful, may choose a number of allies in short range equal to successes generated. Upgrade the difficulty of attacks made against those allies once until the end of next turn
Comand
1
add 1 blue die per rank of command when making leadership checks. Affected targets add 1 blue die to discipline checks for next 24 hours
Improved Formation Tactics
1
difficulty of Formation tactics is reduced to Average. Ay spend 1 critical die or 6 advantage dice to have effect last until end of encounter
Natural Scholar
1
Once per session may reroll any 1 knowledge skill check
Targeted Firepower
1
once per session may take Targeted Firepower action; identify one enemy target and make a hard Knowledge (war) check. if successful, for the resr of the encounter, allies within short range of self add 1 advantage die to attacks against target equal to successes gained in the check
Force Powers
Force Rating
3
Power
Manipulate
Description
May spend 1 destiny die, dark or light, to cause one vehicle or starship to recover one system strain
Upgrade
Effect
Power
Influence
Description
May spend 1 destiny die, dark or light, to inflict 1 strain on a living target