Dak Darro by TodJohnson

Species
Human
Career
Soldier
Specializations
Imperial Cadet
System
Force and Destiny

11
Threshold 22
Current 22
Threshold 20
Current 20
Ranged 2
Melee 2

Characteristics

4
4
3
5
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

E11 TB
Range
Long
Skill
Ranged: Heavy
Stun/ disorient 1
Damage
11
Critical
3

0
685

Weapons & Armor

E11 TB: Hard Points 3 (Ranged scope -1. Tibanna Gas -2)
Scope: 1 blue die extra for aim maneuver
Tibanna Gas: Adds 2 damage, adds "shoulder the rifle" ability
Shoulder the Rifle: adds 1 explosive, 1 breach, suffers 1 strain when using aim maneuver

Personal Gear

Macro-binoculars
Empty canteen
Binders
2 packs of stale K-Rations
Dioxys Grenade
Affide Crystal tooth
Holodisk containing blockchain of family deaths
Protective poncho: adds 1 blue die to hide and harsh environments
Dark Crystal

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 strain threshold
Conditioned 1 remove 1 black die per rank of conditioned for athletics and coordination checks, reduce damage and strain suffered from failing by 1 per rank of conditioned
Know the Enemy 1 May use Knowledge (warfare) skill when making checks to determine the initiative
Formation Tactics 1 May take the Formation Tactics action by making a hard Leadership check. If succesful, may choose a number of allies in short range equal to successes generated. Upgrade the difficulty of attacks made against those allies once until the end of next turn
Comand 1 add 1 blue die per rank of command when making leadership checks. Affected targets add 1 blue die to discipline checks for next 24 hours
Improved Formation Tactics 1 difficulty of Formation tactics is reduced to Average. Ay spend 1 critical die or 6 advantage dice to have effect last until end of encounter
Natural Scholar 1 Once per session may reroll any 1 knowledge skill check
Targeted Firepower 1 once per session may take Targeted Firepower action; identify one enemy target and make a hard Knowledge (war) check. if successful, for the resr of the encounter, allies within short range of self add 1 advantage die to attacks against target equal to successes gained in the check

Force Powers

Force Rating
3
Power
Manipulate
Description
May spend 1 destiny die, dark or light, to cause one vehicle or starship to recover one system strain
Upgrade Effect
Power
Influence
Description
May spend 1 destiny die, dark or light, to inflict 1 strain on a living target
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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