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Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then Upgrade the difficulty of the check by that number. |
|
Stalker |
2 |
|
Add +1 advantage per rank of Stalker to all Stealth and Coordination checks. |
|
Grit |
1 |
|
Gain +1 strain threshold |
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Precise Aim |
2 |
|
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
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Lethal Blows |
1 |
|
Add +10 per rank of Lethal Blows to any Critical injury results inflicted on opponents |
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Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility one hit |
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Quick Strike |
1 |
|
Add +1 advantage per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Forager |
1 |
|
Remove up to 2 setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time |
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Expert Tracker |
1 |
|
Remove 1 setback per tank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
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Outdoorsman |
1 |
|
Remove 1 setback per rank of Outdoorsman from cecks to move through terrain or manage environmental effects. Decrease overland travel by half |
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Toughened |
1 |
|
Gain +2 wound threshold |