Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 2 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Sorosuub "Renegade" Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Accurate 1 |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Driving x2 | Squadron Leader (2) | Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. | |
| Quick Strike x2 | Squadron Leader (2) | Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Let's Ride | Squadron Leader | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. | |
| Second Wind x1 | Recruit | Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. | |
| Situational Awareness | Squadron Leader | Allies within short range of the vehicle add □ to their Perception and Vigilance checks. Allies within close range add □□ instead. | |
| Grit x1 | Squadron Leader | Increase Strain threshold by 1 per rank of Grit | |
| Full Stop | Squadron Leader | When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced. | |
| Form On Me | Squadron Leader | Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action. | |
| Dedication | Squadron Leader | Presence x1 | |
| Tricky Target | Squadron Leader | Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0. | |
| Field Commander | Squadron Leader | Take the Field Commander action; make an Average [◆◆] Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | |
| Command | Squadron Leader | Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours. |