Jado Vale by CH0PPER

Species
Human Mandalorian
Career
Spy
Specializations
Sleeper Agent
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0 Sleeper Agent
Coercion (Will) X 1 Marshal
Computers (Int) X 2 Spy
Cool (Pr) X 1 Spy & Sleep Agent +1 Spec
Coordination (Ag) X 3 Spy
Deception (Cun) X 4 Spy +1 Career
Discipline (Will) X 1 Sleeper Agent +1 Spec
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3 Spy +1 Career
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0 WELL ROUNDED
Resilience (Br) 0
Skulduggery (Cun) X 3 Spy +1 Career
Stealth (Ag) X 3 Spy +1 Career
Streetwise (Cun) X 2 WELL ROUNDED
Survival (Cun) 0
Vigilance (Will) X 2 Marshal
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3 Marshal
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0 Sleeper Agent
Knowledge: Lore (Int) 1 MANDO TRAIT
Knowledge: Outer Rim (Int) 1 MANDO TRAIT
Knowledge: Underworld (Int) X 1 Marshal
Knowledge: Warfare (Int) X 1 Spy
Knowledge: Xenology (Int) 0

Attacks

BlasTech DC-17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
BlasTech DC-17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
SE-14r
Range
Medium
Skill
Ranged: Light
Auto Fire, Stun Setting
Damage
6
Critical
3
E-11 Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

15

Weapons & Armor

Laminate Armor
Soak 3
Defense 0
Encumbrance 4
HP 3
Cost 2,500
Rarity 5

Personal Gear

Comlink with New frequencies

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 Sleeper Agent Spec 5 XP Choose any 2 skills. They become career skills
Cunning Personae 1 Sleeper Agent Spec 5 XP May suffer 2 strain to make a charm check with Cunning instead of Presence
Codebreaker 2 Sleeper Agent Spec 20 XP Remove [B] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty by 1.
Convincing Demeanor 1 Sleeper Agent Spec 10 XP Remove [B] per rank of Convincing demeanor from Deception and Skulduggery checks
Creative Killer 1 Sleeper Agent Spec 10 XP Reduce the critical rating of improvised weapons by 2 (Min of 1)
Grit 1 Sleeper Agent Spec 5 XP Gain +1 Strain Threshold
Street Smarts 1 Marshal Colonist Spec 5 XP Remove [B] per rank of Street Smarts from all Streetwise or Knowledge Underworld checks.
Grit 1 Marshal Colonist Spec 5 XP Gain +1 Strain Threshold
Bad Cop 1 Marshal Colonist Spec 10 XP Spend 2 Advantage from a Deception or Coercion check to upgrade ability of an allies subsequent social check against the same target equal to Bad Cop Ranks
Toughened 1 Sleeper Agent Spec 10 XP Gain +2 wound threshold
Bypass Security 1 Sleeper Agent Spec 10 XP Remove [B] / rank of bypass security from checks made to disable a security door or open locked door.
Good Cop 1 Marshal Colonist Spec 10 XP Spend 2 Advantage from a Charm or Negotiation check to upgrade ability of an allies subsequent social check against the same target equal to Good Cop Ranks

Background

Former security agent of the Concord Dawn system while under the control of the Empire. Raised as typical Mandalorian in physical, mental, weapon training. Trained/influenced by the empire and its propaganda as the sole authority for order in the galaxy. When the garrison dissipated in the Concord system, the empire began eliminating all who were assumed to be disloyal as a way to bring the Mandalorians further under the empires fist.

Realizing that the Empire needed to be stopped, the mental choice was made to join the growing rebellion that you had seen grow firsthand. Before your plan could be put into motion, your entire squad was detained for interrogation. In an effort to curry favor, you falsely accused another rival clan member of your squad of being a agent of the rebellion, and proposed that you could further be of assistance as an spy for the Empire.

Motivation

Duties

Roll 27 - Internal Security: The most dangerous threat to the Alliance comes from within its own ranks. Any Rebel soldier,
operative, or ally could be an insidious threat waiting to take an action at a critical moment to bring entire operations
crashing down, costing lives and assets. Knowing that vigilance against these threats is the truest form of devotion to the
cause of the Alliance, the PC watches for any and all signs of betrayal.

Description

Other Notes

+5 xp Leftover after Characteristics --->
TALENTS, SKILLS, ETC = 155xp


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