Edge of the Empire
| Threshold | 21 |
| Current | 4 |
| Threshold | 15 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 4 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Vibrio Axe |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 4, Sunder. Mono molecular Edge |
Damage7 |
Critical1 |
|
| Heavy Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Filed front sight add difficulty beyond short range. Add Quick Draw. Multi optic sight- Decrease environment effects by 🕋🕋 |
Damage7 |
Critical3 |
|
| Brass knuckles |
RangeEngaged |
SkillBrawl |
|
Damage5 |
Critical4 |
||
| Vibro sword |
RangeEngaged |
SkillMelee |
|
| Vicious 2, pierce 3 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 4 | Cain + 2 wound thresho | |
| Feral Strength | 3 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made us- ing Brawl or Melee skill | |
| Lethal Blows | 3 | Add +10 per rank of Le- thal Blows to any Critical Injury results inflicted on opponents. | |
| Enduring | 2 | +1 soak. (Already added) | |
| Knockdown | 1 | Spend a triumph to knock enemy prone | |
| Natural brawler | 1 | Once per session, may re- roll any I Brawl or Melee check. | |
| Frenzied Attack | 3 | When making meele/brawl checks, suffer a number of strain to upgrade attack an equal number of times. Strain suffered may not exceed ranks in frenzied attack | |
| Defensive stance | 1 | Once per round, may per- form Defensive Stance ma- neuver and suffer a num- ber of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in De- fensive Stance. | |
| Dedication | 1 | Gain +1 to a single characteristic. This cannot be above 6 |