Andrevan Tallorr by Zooma7997

Species
Human
Career
Spy
Specializations
Courier, Recruit
System
Age of Rebellion

5
Threshold 15
Current 0
Threshold 14
Current 4
Ranged 0
Melee 0

Characteristics

3
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Combat Knife
Range
Engaged
Skill
Brawl
Damage
+1
Critical
Gaffi Stick
Range
Engaged
Skill
Brawl
Defensive 1, Disorient 3, 2 Hands
Damage
+2
Critical
Heavy Blaster
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
1
Blaster rifle
Range
Medium
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
5
Dueling pistol (x2)
Range
Short
Skill
Ranged: Light
Accurate 1, limited ammo 1, Prepare 1, 2hp guided 3
Damage
9
Critical
2
Light Blaster Pistol (arm)
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Scatter pistol
Range
Medium
Skill
Ranged: Heavy
Knockdown, vicious 1, blast 5
Damage
7
Critical
4
Training saber
Range
Engaged
Skill
Lightsaber
Stun, defensive 1 disorient 2 pierce 5
Damage
5
Critical
4
Vibrobayonet
Range
Engaged
Skill
Melee
Pierce 2, vicious 2
Damage
3
Critical
2
Slugthrower
Range
Medium
Skill
Ranged: Light
2hp, guided3, limited ammo 3
Damage
6
Critical
3
Sniper rifle
Range
Extreme
Skill
Ranged: Heavy
Pierce 4, knockdown
Damage
12
Critical
3

30
130
1395

Weapons & Armor

Heavy Clothing, dress suit w/ hidden pockets

Personal Gear

Message capsule, holographic message, transmitter, earpiece, comlink, holodisk w/teemo &imperials
Biofeedback regulator (increases cybernetic cap +2) Q-22 retinal scanner (automatic advantage on gunnery and ranged (heavy)), cybernetic legs, two museum visitor passes, 2 smelling salts, 1 stim pack, 1 boosted blue, cybernetic cavity, mechanics kit, hidden storage cybernetic, gank arm, wilderness survival kit, handcuffs

Assets & Resources

63 morality
1 conflict
10 obligation

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable 2 Cyphers & Masks; pg 25 Upgrade difficulty of checks to identify character once per rank
Pilot training 1 Cyphers & Masks; pg 25 Piloting becomes career skills
Shortcut 2 Cyphers & Masks; pg 25 During a chase, add a boost die per rank in Shortcut to any checks made to catch or escape an opponent
Second wind 4 Cyphers & Masks; pg 25 Once per encounter, may use Second Wind to recover strain equal to ranks in second wind
Tactical Combat 1 Universal: Recruit Talent Tree Melee and Ranged (Heavy) become career skills
Grit 2 Cyphers & Masks; pg 25 Gain +1 strain threshold
Basic Combat Training 1 Universal: Recruit Talent Tree Brawl and Ranged (Light) become career skills
Freerunning 1 Cyphers & Masks; pg 25 Suffer one strain when making a move maneuver to move to any location in short range
Outdoorsman 1 Universal: Recruit Remove black dice per rank of outdoorsman to move through terrain or manage environmental effects, decrease overland travel times by half
Toughened 1 Universal: Recruit Gain +2 wound threshold
Swift 1 Cyphers & Masks; pg 25 Do not suffer usual penalties for moving through difficult terrain
Hidden Storage 1 Cyphers & Masks; pg 25 Gain hidden storage in ve- hicles or equipment that holds items with total en- cumbrance equal to ranks in Hidden Storage.
Quick Draw 1 Universal: Recruit Once per round, draw or holster a weapon or accessible item as an incidental
Jump Up 1 Universal: Recruit Once per round, may stand from seated or prone as an incidental

Background

Motivation

Duties

Obligation to Kaltho & empire

Description

1100 to zavin
2000 to smaeling

Nala sea- Kaminoans

Other Notes

General Acher Cracken

Zim gun- private collection on Alderaan

Has Rumi

Return to Top