Age of Rebellion
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 4 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| Combat Knife |
RangeEngaged |
SkillBrawl |
|
Damage+1 |
Critical |
||
| Gaffi Stick |
RangeEngaged |
SkillBrawl |
|
| Defensive 1, Disorient 3, 2 Hands |
Damage+2 |
Critical |
|
| Heavy Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage7 |
Critical1 |
|
| Blaster rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Stun setting |
Damage9 |
Critical5 |
|
| Dueling pistol (x2) |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, limited ammo 1, Prepare 1, 2hp guided 3 |
Damage9 |
Critical2 |
|
| Light Blaster Pistol (arm) |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage5 |
Critical4 |
|
| Scatter pistol |
RangeMedium |
SkillRanged: Heavy |
|
| Knockdown, vicious 1, blast 5 |
Damage7 |
Critical4 |
|
| Training saber |
RangeEngaged |
SkillLightsaber |
|
| Stun, defensive 1 disorient 2 pierce 5 |
Damage5 |
Critical4 |
|
| Vibrobayonet |
RangeEngaged |
SkillMelee |
|
| Pierce 2, vicious 2 |
Damage3 |
Critical2 |
|
| Slugthrower |
RangeMedium |
SkillRanged: Light |
|
| 2hp, guided3, limited ammo 3 |
Damage6 |
Critical3 |
|
| Sniper rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Pierce 4, knockdown |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Indistinguishable | 2 | Cyphers & Masks; pg 25 | Upgrade difficulty of checks to identify character once per rank |
| Pilot training | 1 | Cyphers & Masks; pg 25 | Piloting becomes career skills |
| Shortcut | 2 | Cyphers & Masks; pg 25 | During a chase, add a boost die per rank in Shortcut to any checks made to catch or escape an opponent |
| Second wind | 4 | Cyphers & Masks; pg 25 | Once per encounter, may use Second Wind to recover strain equal to ranks in second wind |
| Tactical Combat | 1 | Universal: Recruit Talent Tree | Melee and Ranged (Heavy) become career skills |
| Grit | 2 | Cyphers & Masks; pg 25 | Gain +1 strain threshold |
| Basic Combat Training | 1 | Universal: Recruit Talent Tree | Brawl and Ranged (Light) become career skills |
| Freerunning | 1 | Cyphers & Masks; pg 25 | Suffer one strain when making a move maneuver to move to any location in short range |
| Outdoorsman | 1 | Universal: Recruit | Remove black dice per rank of outdoorsman to move through terrain or manage environmental effects, decrease overland travel times by half |
| Toughened | 1 | Universal: Recruit | Gain +2 wound threshold |
| Swift | 1 | Cyphers & Masks; pg 25 | Do not suffer usual penalties for moving through difficult terrain |
| Hidden Storage | 1 | Cyphers & Masks; pg 25 | Gain hidden storage in ve- hicles or equipment that holds items with total en- cumbrance equal to ranks in Hidden Storage. |
| Quick Draw | 1 | Universal: Recruit | Once per round, draw or holster a weapon or accessible item as an incidental |
| Jump Up | 1 | Universal: Recruit | Once per round, may stand from seated or prone as an incidental |