Background
THE OUTSIDER
A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. He may be superstitious of the strange sights around him or embrace the wonders that he encounters.
This choice works better for some careers than others—a Mechanic from a primitive world stretches credulity, for example—unless the player and GM come up with a good reason for this to happen. Maybe the Mechanic character was the sole survivor of a downed ship on a backwater planet and learned his skills from tinkering with the ship’s equipment.
Of course, the player must come up with a good reason regarding how the character managed to leave his isolated or primitive upbringing. Perhaps his character was brought back to civilization by an explorer or slipped on board a trade vessel that landed on his planet.
Motivation
Subordinates: The people who serve under this Commander are his sole motivation. He always keeps their best
interests in mind, fosters their talents, and tries to ensure they have an opportunity to grow as soldiers. He’s also a
stickler for accountability; when his troops don’t perform to his expectations, he’s certain to let them know.
Duties
Combat Victory: Not only is victory in battle necessary to the continued success of the Rebel Alliance, but it is also a measuring stick by which Commanders are judged against their peers. Commanders must lead their troops successfully for them to win, and troops' failures on the battlefield are inevitably linked to their Commander’s failure to lead them.
Description