Jik'tho by Cerebrophage

Species
Bith
Career
Commander
Specializations
Strategist
System
Age of Rebellion

1
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 1y for racial, 1b for hearing
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0 -black,
Knowledge: Education (Int) 0 -black
Knowledge: Lore (Int) 0 -black
Knowledge: Outer Rim (Int) X 0 -black
Knowledge: Underworld (Int) X 0 -black
Knowledge: Warfare (Int) X 1 -black
Knowledge: Xenology (Int) 0 -black

Attacks

Model 44 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3

145
248
4/6

Weapons & Armor

Jik'tho's Custom Model 44 Blaster Pistol:
Damage: 6
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Stun Setting
---"Bantha's Eye" Laser Sight (1 Add 1 ω to Successful Check Mod)
---Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1.)
---Marked-Target Firing Lock (1 Cancel 1 ♼ from Check Mod)
---Built-In Blaster Sight (Remove ■ added by the Called Shot use of the Aim maneuver from Ranged Light and Ranged Heavy checks.)
_________________________________

Personal Gear

Symbol of Command - +Bonus die to social checks with other military personnel.
Data Goggles - May add ☼ to checks of a particular Knowledge skill selected before an encounter.
Dress Uniform.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Researcher 1 154 AoR CR Remove ■ per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Grit 2 148 AoR CR Gain + 2 strain threshold.
Well Read 1 34 Lead by Example Choose any 3 Knowledge skills. They permanently become career skills: Core Worlds, Outer Rim, Underworld.
Knowledge Specialization (Warfare) 1 150 AoR CR When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization.

Background

THE OUTSIDER
A character from this background came from a society outside of the galactic norm. This includes isolated planetary systems not yet marked on the maps, prison colonies, or even the rare case of a character growing up in solitude out in the wilderness. The character is probably ill-informed about or completely unaware of the politics, customs, and even technology of the rest of the galaxy. He may be superstitious of the strange sights around him or embrace the wonders that he encounters.

This choice works better for some careers than others—a Mechanic from a primitive world stretches credulity, for example—unless the player and GM come up with a good reason for this to happen. Maybe the Mechanic character was the sole survivor of a downed ship on a backwater planet and learned his skills from tinkering with the ship’s equipment.

Of course, the player must come up with a good reason regarding how the character managed to leave his isolated or primitive upbringing. Perhaps his character was brought back to civilization by an explorer or slipped on board a trade vessel that landed on his planet.

Motivation

Subordinates: The people who serve under this Commander are his sole motivation. He always keeps their best
interests in mind, fosters their talents, and tries to ensure they have an opportunity to grow as soldiers. He’s also a
stickler for accountability; when his troops don’t perform to his expectations, he’s certain to let them know.

Duties

Combat Victory: Not only is victory in battle necessary to the continued success of the Rebel Alliance, but it is also a measuring stick by which Commanders are judged against their peers. Commanders must lead their troops successfully for them to win, and troops' failures on the battlefield are inevitably linked to their Commander’s failure to lead them.

Description

Other Notes

*Purchased two points in Intellect
*Purchased one point in Agility
* Purchased Class feats:
Researcher (5), Grit (5)
Grit (10), Well Read - Core Worlds, Outer Rim, Underworld(10)
Knowledge Specialization - Warfare
*Spent 10 duty for extra XP

TOTAL XP USED: 145
TOTAL XP AVAILABLE: 0

Return to Top