Threshold | 11 |
Current | 1 |
Threshold | 12 |
Current | 8 |
Ranged | 3 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 3 | ||
Coercion (Will) | 2 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 2 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 3 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
X-8 Night Sniper Pistol |
RangeLong |
SkillRanged: Light |
|
Night Vision, Stun Setting, Accurate 1 |
Damage7 |
Critical3 |
|
Blurrg-1120 holdout blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting, Link 1 |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Chances | 1 | Once per encounter, re-roll one dice for a more positive effect at cost 2 strain. | |
Natural Rogue | 1 | Once per session, may have any character re-roll. | |
Up the Ante | 1 | When Gambling, win greater amount (20 percent more credits by default). | |
Narrow Escape | 1 | Once per games session, sacrifice 2 destiny points (or something similar) to get away from current combat or situation completely unscathed. (Streetwise or Perception check). |