Nobody's Fool |
1 |
|
The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool. |
Enduring |
1 |
|
Character gains +1 soak value per rank of Enduring |
Toughened |
1 |
|
The character increases his wound threshold by 2 per rank of Toughnened. |
Intimidating |
1 |
|
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Stunning Blow |
1 |
|
When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. |
Natural Enforcer |
1 |
|
Once per game session, the character may reroll any one Coercion or Streetwise check. |
Defensive Stance |
1 |
|
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Street Smarts |
1 |
|
Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts. |
Second Wind |
1 |
|
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Fearsome |
1 |
|
When an adversary comes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's rank in Fearsome. |