Rogga Drogga Taka by Sano

Species
Hutt
Career
Hired Gun
Specializations
Enforcer
System
Edge of the Empire

5
Threshold 19
Current 6
Threshold 14
Current 5
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
1
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

RS01 "Ripper" Powersword
Range
Engaged
Skill
Melee
Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2
Damage
3
Critical
2

0
265
9700
10

Weapons & Armor

Weapon - RS01 "Ripper" Powersword

Armor - Armoured Clothing
(+1 Def, +1 Soak, +3 Encum, +1 HP)
(For an individual to detect that the clothing is armoured, must roll an average (2 difficulty) perception check. )

Backpack - +4 encum

Personal Gear

Assets & Resources

Stimpack - 20
Nullicane - 4
Lockpick Set - 1 (1 encum)
Emergency Medpac - 1 (1 encum)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Enduring 1 Character gains +1 soak value per rank of Enduring
Toughened 1 The character increases his wound threshold by 2 per rank of Toughnened.
Intimidating 1 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Stunning Blow 1 When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak.
Natural Enforcer 1 Once per game session, the character may reroll any one Coercion or Streetwise check.
Defensive Stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Street Smarts 1 Remove a Setback Die (Black Die) per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks the character attempts.
Second Wind 1 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Fearsome 1 When an adversary comes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's rank in Fearsome.

Background

Motivation

Obligations

(10)Betrayal: ???
(5)Debt: ???

Description

Other Notes

https://docs.google.com/spreadsheets/d/1jefPlPheiyAhLCE6MASh_MJ-gtry6OZ2a-7b2yfUNCY/edit#gid=0

Racial Bonus : Hutts can never spend more then one maneuver moving per turn.

70 exp - Brawn 3->4, Presence 2->3
+5 Exp (Civic Duty)
+5 Exp + 500 Credit (Easter Egg)
+25 Exp (I Feel-Afel)

Heroic Start XP 150 -
Wound Threshold: 13 + Brawn
Strain Threshold: 11 + Willpower

Starting skills : Melee, Piloting, Planetary, Vigilance
Hutt skills : Coercion, Enduring

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