Gearhead x2 |
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Remove a setback die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Redundant Systems |
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Once per session, as an action, make a 1p Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. |
Solid Repairs x2 |
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The character repairs 1 additional hull trauma per rank of Solid Repairs whenever she repairs a starship or vehicle. |
Contraption |
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Once per session, take a Contraption action; make a 3p Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. |
Enduring |
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+1 Soak Value |
Bad Motivator |
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Once per session, may take a Bad Motivator action; make a 3p Mechanics check to cause one targeted device to spontaneously fail. |
Fine Tuning |
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When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning. |
Dedication x2 |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Tinkerer x5 |
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May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modded once. |
Resourceful Refit |
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As an action, make a 2p Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment. |
Jury Rigged x2 |
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Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Resolve |
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When the character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve (min 1). |
Hidden Storage |
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Gain hidden storage in vehicles or equipment that holds items with a total encumbrance equal to ranks in Hidden Storage. |
Natural Tinkerer |
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Once per session, may re-roll any on Mechanics check. |