Yarok Voloshin by Naraxes

Species
Human
Career
Seeker
Specializations
Hunter
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 13
Current 6
Ranged 0
Melee 0

Characteristics

2
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4
Explorer's Knife
Range
Engaged
Skill
Melee
+1 boost die to Survival checks
Damage
+1
Critical
3

160
19
12/12

Weapons & Armor

Heavy clothing (50, Enc. 1)
SKZ Sporting Blaster (600, Enc. 3)
Explorer's Knife (100, Enc. 2)

Personal Gear

Datapad (75, Enc. 1)
Fusion Cutter (175, Enc. 2)
Long-range comlink (200, Enc. 0)
Backpack (50, +4 enc threshold)
Utility belt (25, +1 enc threshold)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (5) 1 Force and Destiny p.91 +2 wound threshold.

Background

If plied with enough drink by a sufficiently trusted companion, Yarok may speak briefly of the mining habitat where he was born. Raised as an asteroid wrangler, his quick wit and persevering disposition made him a jack-of-all-trades; his lot in life was to be comfortable and successful by a habber's standards. He married young--for love, even--and a child was in their future, if Aksinya had anything to say about it.

Yarok still doesn't know exactly why the Empire chose Durzu Station to test their new war beasts. Sure, it was remote, but were there not countless inhabited places on the far reaches? A newly colonized world would have meant even more space for the creatures to spread out and prove their deadliness.

The question haunts him to this day--just as much as any memory of family and friends overtaken from the shadows, ripped to shreds in the crimson gloom of the emergency lights.

Neither does he know how he survived the experience. He will often credit it to some sort of powerful intuition, grounding and directing him through the pandemonium. It nudged him in one direction or another, held him back when a war beast or one of their handlers was just about to round the corner, and guided his hand and eye in coldly dispatching the same.

Escaping on a stolen shuttle, going days with little food or water and tormented by nightmares, Yarok's grief hardened into a hatred for the Empire. The miner became a saboteur, and his life's purpose became twofold: to find answers, and to return a thousandfold the ruin and suffering they had visited on his home.

Motivation

Cause: Crush the Empire.

Morality

Description

Yarok is largely unremarkable in appearance. This is a conscious choice; a hunter of Imperials does not last long if they stand out in a crowd.

A man of average height and gaunt features, he wears a long, heavy coat, tattered at the edges and often filled with odds and ends relevant to the task at hand. He keeps his greying hair buzzed and his dark beard relatively trim (as best he can, anyway).

If there's anything about him you might remember after passing him on the street, it would be his eyes: glacial blue, ever alert, ever seeking the next step on his path.

Other Notes

Resilience 1 and Mechanics 1 obtained through species selection.

Chose to gain +5 starting XP and 1,000 additional starting credits. Total starting credits 1,500.

Maximum encumbrance with all equipment is 12.

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