Backpack (+4)
Utility Belt (+1)
Physician's Kit x2 (-2)
Commlink
Glowrod (-1)
Datapad (-1)
Macrobinoculars (-1)
(5) Field Ration Packs
(4) Stimpacks
(2) Emergency Med Packs
Assets & Resources
Holochrone - Master Tresalis
Critical Injuries & Conditions
Force Powers
Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend(/)to sense all living things within short range (including sentient and non-sentient beings). The user may spend (/) to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit 1 force die Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Heal/Harm
Description
Heal (light side Force user only): Spend (/) to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend (/) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O'# use): When guiding and shaping thoughts, only 3generated from # may be used to generate negative emotions such as rage, fear, and hatred. Only 3generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3generated from either O or •
The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 3 3 to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user m ay spend 3 and succeed at an Average ( ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend 3 to immobilize a target within short range until the end of the user’s next turn. If the user used any • to generate 3, the target also suffers 1 wound per3spent on the check (ignoring soak).
Upgrade
Effect
Power
Foresight
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend () to gain vague hints of events to come, up to a day into her own, personal future OR another specific individual within short range to see what they are likely to so in the near future.
Upgrade
Effect
Background
Known Languages: Basic, Twi'lek, Huttese
Motivation
Morality
79
Gains an automatic Lightside Destiny Point
Description
Other Notes
Desert Dweller: During skill check, remove a setback die imposed due to arid or hot environments
Hoard Form - If you are fighting a single opponent that has already taken wounds, get a boost die. Upgrade - get an extra boost die if their wound threshold is under half.