Basic Lightsaber (Varpeline):
Damage +8, Critical Rating +3, Vicious+1, Breach +1, Sunder Quality. May spend 2 triumph results to automatically inflict the 'Maimed' critical injury.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Memnii
1
Once per session, may form a memnii that encompasses a scene or encounter. May perfectly recall a memnii at any time; or share it with another Caamasi or force-sensitive.
Parry
2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus 2 ranks in Parry.
Reflect
2
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus 2 ranks in Reflect.
Grit
3
+3 Strain Threshold
Defensive Training
2
Lightsaber gains Defensive 2
Nobody's Fool
2
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Toughened
1
+2 Wound Threshold
Niman Technique
1
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions
1
Add (Blue Die) to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Well Rounded
1
Choose any 2 skills. They permanently become career skills.
Encouraging Words
1
After an engaged ally fails a check, may suffer 1 strain to assist that ally’s next check this encounter as an out of turn Incidental.
Skilled Teacher
2
If an ally at short range has lower ranks in a skill than the character, the character may perform a Skilled Teacher incidental to suffer a number of strain no greater than ranks of Skilled Teacher, then add an equal number of to ally’s next check.
Master Instructor
1
Once per round as an out of turn incidental, may suffer 2 strain to allow ally to use character’s ranks in Discipline for next Discipline check an ally makes.
Mind Over Matter
1
The character may spend one Destiny Point to recover strain equal to his Willpower rating.
FETCH!!!
1
Throw Lightsaber to Borth for 1 dual hit
Force Rating
1
+1 Force Rating
Force Powers
Force Rating
4
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force Points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force Points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force Points to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blast of power upon his foes.
Protect: The user makes a Protect power check and rolls an Average (2 Purple) Discipline check as part of the pool. Spend 2 Force points to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per (Success). Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average (2 Purple) Discipline check for difficulty. If check succeeds and spends 2 Force Points, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Control (10)
Spend Advantages to gain equal Defense or inflict equal Strain
Background
Motivation
Apprentice
10 Obligation
Morality
90
Malleability and Dogmatic
Description
Other Notes
Starter: 100
40 Will
30 Br
30 Ag
Lvl up 1: 300
45 Skills
105 Niman
120 Teacher
30 Force Powers