Everest by Arimageddon

Species
Human (Mandalorian)
Career
Seeker
Specializations
Ataru Striker, Sharpshooter
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 13
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Broadsaber
Range
Engaged
Skill
Lightsaber
Breach, Vicious 3, Sunder, Unwieldy 3
Damage
12
Critical
1

0
300
10
9/12

Weapons & Armor

Broadsaber (HP 0, Encumbrance 1,Extended Hilt (Vicious 1) Overcharged powercell)

Jedi Utility Belt (Encumbrance +1)

Concealing Robes (Soak 1 Encumbrance 1)

Personal Gear

Backpack (+4 Encumbrance)

Climbing Gear

1 medpack

1 Recon Remote

2 Amulets of Power (Hidden Purpose, Empowered by Evil, Cumbersome 2)
1 Amulets of Power (Hidden Purpose, Empowered by Evil)
2 Amulet of Power (Empowered by evil, cumbersome 1)
1 Amuletlet of Power (hidden Purpose, 2 Cumbersome, empowered by evil)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up 1 Once Per Round, may stand up from seated or prone as an Incedental
Ataru Technique 1 When Making a check using the lightsaber skill, the character may use agility instead of brawn
Deadly Accuracy (Lightsaber) 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Grit 1 Gain +1 Strain Threshold
Parry 1 When hit by a melee Attack, suffer 3 strain to reduce the damage taken by 2 + ranks in parry.
Lethal Blows 2 Add +10 per rank of lethal blows to any critical injury results inflicted on opponents
Conditioned 1 Remove setback per rank of conditioned from athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Sniper Shot 1 Before making a non-thrown ranged attack, may perform the sniper shot maneuver to increase the weapons range by 1 range band per rank in sniper shot. Upgrade the difficulty of the attack per 1 range band increase
Saber Swarm 1 Perform the Saber Swarm Maneuver maneuver, suffer one strain to make the next Lightsaber |agility| check this turn gain the linked item quality equal to your force rating.
True Aim 2 Once Per round, may perform a true aim maneuver to gain benefits of aiming and upgrade combat check per ranks in true aim.

Force Powers

Force Rating
2
Power
Enhance
Description
Upgrade Effect
Control Enhance can be used with the Coordination Skill
Control Ongoing Effects: Commit Force die. The User increases his Agility Characteristic by 1 (To a maximum of 6)
Control Enhance can be used with the Piloting (Planetary) Skill
Control Enhance can be used with the Piloting (Space) Skill
Basic Power When Making an Athletics Check, the force user may roll an enhance power check as part of the pool. the user may spend a force die to gain success or advantage (their choice)

Background

As a young child, they were reported to be force sensitive, and thus they were taken to the jedi. They have been training for a long time and have developed a fighting style revolved around striking down your opponent before they can hit you. Recently however, their master has died, killed at the hands of the separatists, making them want the separatist to fall not just because it is their duty, but because its personal now.

Motivation

After their master died, they made a vow to go out in more glory than he did. "If I am to die, I will give the order a reason to remember my name, and give the Separatist one to hate it." Their goal is to make the Separatists hate them as much as they do to them.

Vengeance

Morality

30 Duty

Combat Victory
To fell a tower you must destroy its supports. Every victory is one step closer finishing the war.

79 Morality

Mercy/Coldness
She will kill to get what she wants. When fighting an enemy, she feels pity for the person who wears the mask of her enemy.

Description

See Picture

Other Notes

105 XP From Species 150 XP from Heroic 10 xp -10 duty

30 From Rank 3 Agility
40 From Rank 4 Agility

30 Quick path to Power

5 From Purchasing Jump Up
10 From Purchasing Ataru Technique

5 From Purchasing Parry
20 From purchasing Saber Swarm
5 From Purchasing Conditions
10 From Purchasing Deadly Accuracy.
10 From Purchasing Enhance
5 From Purchasing Control (Coordination)
5 From Purchasing (Piloting Planetary)
5 From Purchasing (Piloting Space)
10 to Purchase Control (Agility)

30 To Purchase Sharpshooter
5 To Purchase Sniper Shot
10 To purchase True Aim
15 To Purchase Lethal Blows
5 To Purchase Grit
10 To Purchase Lethal Blows
15 To Purchase True aim

15 For Purchasing Rank 3 Lighsber
20 For Purchasing Rank 4 Lightsaber

Credits 9500 From Start
1000 From Jedi Kit (Concealing Robes)
2500 for Broudsaber
700 From fully modding Ilum Crystal
3800 From Extended Hilt
100 From Modding Extended Hilt
500 From Overcharged Power Cell

50 For Backpack
250 For Recon Remote
50 For Climbing Gear

40 for Medpac

2500 From Amulets of power

Downtime Hours: 39

Missions:
Praecidum Defensiones: part 3: 20xp/15duty/1000credits/9
Morality

Operation Blunting the Spear: 30 xp/15 duty/1000 credits/24 hours

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