CT-1909 "Vulcan" by Kolos

Species
Clone
Career
Smuggler
Specializations
Gambler | Mechanic
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1 +b
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaste
Range
Medium
Skill
Ranged: Light
Accurate 1, +2 Pierce, +1 setback, Stun Setting
Damage
10
Critical
3

105
345
9625
17/21

Weapons & Armor

---Armor---
--Phase II Clone Trooper Armor: Encum 4, +2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet

---Weapons---
--DC-17 Hand Blaster Encum 2, HP 3, Base: Dam 7, Crit 3, Medium Range, Qualities: Accurate 1, Stun Setting, May run out of ammo with 3 threat or a despair result.
--Attachments:
-Blaster Actuating Module: HP 1, +3 dam, +2 Pierce, +1 setback

--M8 Combat Knife Encum 1, HP 1, Base: Dam +1, Crit 3, Engaged, Qualities: Accurate 1, Pierce 1
Attachments:

--EMP Grenade(x3) Encum 1, HP 0, Base: Dam 8, Crit 4, Short Range, Qualities: Blast 6, Disorient 3, Ion, Limited Ammo 1

Personal Gear

---Carrying---
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
--x6 Pouches Encum +6
-Tool Bag (Surveyor's Bag) Encum +2
-Mechanical Dianoga(RE) Encum 3, -3 setback to fixing strain
-Repulsor Clamp(RE) Encum 2 Remove 2 setback for hull repair and crits for starships and vehicles, hold up to 10 encum
-Rivet Gun Encum 3, Reduce difficulty of removing crits by 1, minimum of simple

---Cybernetics---
0/2

Assets & Resources

---Consumables---

---Requisitions---

Critical Injuries & Conditions

---Makers Mark---
-🝪
---Schematics---
-x3 Grenade
---Crits---
-Maimed(Right Arm)
-D Stunned
-DDD Blind
-DD Fearsome Wound

Talents

Name Rank Book & Page Description
Physical Training 1 RotS 41 The character adds □ per rank of Physical Training to their Athletics and Resilience checks.
Solid Repairs 3 AoR 156 Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank
Fine Tuning 1 AoR 147 Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank
Enduring 1 AoR 146 +1 Soak per rank of Enduring
Hold Together AoR 149 The character may spend one Destiny Point to make a Hold Together incidental immediately after a vehicle or starship he has repaired this encounter takes damage resulting in hull trauma. The character explains why the apparently serious damage was in fact superficial, and the damage from the attack becomes system strain instead.

Background

CT-1925 was created Kamino and was assigned to engineering training thanks to his aptitude for machinery and technology, he specifies in starship repairs but is looking to improve in other areas of repairs and eventually crafting

Motivation

---Trees---
-Mechanic-
□ ■ ■ ■
□ ■ □ □
□ ■ □ □
□ ■ □ □
□ ■ □ □
-Gambler-
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □

Duties

**DUTY: Vessels**
```More than soldiers, credits, or information, the vehicles of the Republic are the most important and vital assets there are, and the Player Character knows this. They are devoted to seeing to their maintenance and Repairs, so that they can continue the fight and succeed. No vehicle should ever be left inoperable: the most successful missions might not achieve every goal, but they are successful nonetheless when no vehicle is lost and needs to be replaced.```

**MOTIVATION: Reliability**
```Weapons and ships that won't work cannot serve the Republic, so Engineers cannot allow them to become or remain unreliable. Increasing dependability not only aids in the war, but increases morale and fighting effectiveness```

Description

1.85 meters tall, bald with no facial hair or battle scars yet, with yellow accents on his armor

Other Notes

---XP---
-Character Creation-
100 XP (Clone Starting)
-30 XP (Intellect)
-40 XP (Intellect)
-30 XP (Agility)
-0 XP (Knowledge (Warfare) Skill: Clone)
-0 XP (Resilience Skill: Clone)
-0 XP (Physical Training Talent: Career)
-0 XP (Coordination Skill: Career)
-0 XP (Perception Skill: Career)
-0 XP (Vigilance Skill: Career)
-0 XP (Skulduggery Skill: Career)
-0 XP (Cool Skill: Specialization)
-0 XP (Computers Skill: Specialization)
-Post Creation-
0 XP (Leftover from creation)
+150 XP (Heroic-Level Play)
-30 XP (Mechanic Tree)
-5 XP (Mechanics Skill)
-10 XP (Mechanics Skill)
-15 XP (Mechanics Skill)
-5 XP (Solid Repairs Talent: Mechanic)
-5 XP (Fine Tuning Talent: Mechanic)
-10 XP (Solid Repairs Talent: Mechanic)
-15 XP (Enduring Talent: Mechanic)
-20 XP (Solid Repairs Talent: Mechanic)
-25 XP (Hold Together Talent: Mechanic)
=10/250 XP
+25 XP (Operation: Procurement Prosecution)
+25 XP (Operation: Defense of Grek)
+45 XP (Operation: Rollin' Out)
=105/345 XP

---Credits---
500 CR (Starting)
+9,000 CR (Heroic-Level Play)
+2,500 CR (-10 Duty)
-1,000 CR (Clone Trooper Kit)
--(Phase 2 Clone Trooper Armor, DC-17 Hand Blaster, M8 Combat Knife, 3x EMP Grenades)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
-225 CR (Mechanical Dianoga)
-250 CR (Repulsor Clamp)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
-900 CR (Rivet Gun)
-500 CR (Blaster Actuating Module)
-400 CR (2x Damage +1, 2x Pierce +1 mods for Blaster Actuating Module)
+1,000 CR (Operation: Procurement Prosecution)
+1,000 CR (Operation: Defense of Grek)
-250 CR (Heavy Hydrospanner)
-1,500 (Built Mechanics Cybernetic)
-10 CR (Reduce encum on Rivet Gun)
+1,000 CR (Operation: Rollin' Out)
=9,625 CR

---Duty---
10 Duty (Starting)
-10 Duty (+2,500 CR)
+15 Duty (Operation: Procurement Prosecution)
+20 Duty (Operation: Defense of Grek)
+15 Duty (Operation: Rollin' Out)
=50 Duty

---Hours---
+24 Hours (Operation: Procurement Prosecution)
+24 Hours (Operation: Defense of Grek)
-8 Hours (Built Mechanics Cybernetic)
-7 Hours (Reduce Encum for Tools,
-2 Hours (x2 Grenades)
-1 Hour (Grenade)
-7 Hours (component alteration for mechanical dianoga and repulsar clamps)
+24 Hours (Operation: Rollin' Out)
=54 Hours

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