Weapons & Armor
---Armor---
--Phase II Clone Trooper Armor: Encum 4, +2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
---Weapons---
--DC-17 Hand Blaster Encum 2, HP 3, Base: Dam 7, Crit 3, Medium Range, Qualities: Accurate 1, Stun Setting, May run out of ammo with 3 threat or a despair result.
--Attachments:
-Blaster Actuating Module: HP 1, +3 dam, +2 Pierce, +1 setback
--M8 Combat Knife Encum 1, HP 1, Base: Dam +1, Crit 3, Engaged, Qualities: Accurate 1, Pierce 1
Attachments:
--EMP Grenade(x3) Encum 1, HP 0, Base: Dam 8, Crit 4, Short Range, Qualities: Blast 6, Disorient 3, Ion, Limited Ammo 1
Personal Gear
---Carrying---
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
--x6 Pouches Encum +6
-Tool Bag (Surveyor's Bag) Encum +2
-Mechanical Dianoga(RE) Encum 3, -3 setback to fixing strain
-Repulsor Clamp(RE) Encum 2 Remove 2 setback for hull repair and crits for starships and vehicles, hold up to 10 encum
-Rivet Gun Encum 3, Reduce difficulty of removing crits by 1, minimum of simple
---Cybernetics---
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