Weapons & Armor
MEDIUM
-Blaster Carbine (enc 3) (dmg 9) (crit 3)
-Light Blaster Pistol (enc 1) (damage 50)(crit 40) -p.160
ENGAGED
-Gaffi stick (enc 3) (+3) (crit 3) r (encum3) (defensive 1, disoirent 3)
-heavy clothing (enc 1)
Personal Gear
SLICER GEAR - Slicers use their formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized (usually to illegal degrees) computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might in clude false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the elec tronic fingerprints his tools leave behind.
Models Include: Numerous Variants.
HEAVY CLOTHING -
A good leather jacket, technician’s jumpsuit, or thick woolen cloak won’t stop much damage, but it’s certainly better than nothing. Most characters living on the edge of the Empire favor heavy clothing for everyday wear.(p.169) SOAK 1
COMMLINK (Handheld) - ommon device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard set of frequencies that can be adjusted as desired to elude detection. (p.171)
UTILITY BELT - A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned ac tions; sabotage missions might have belts with explo sives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.
Utility belts increase the character’s encumbrance threshold by 1.
Models Include: Numerous Variants. (p.183)
LIGHT BLASTER PISTOL -
A good compromise between concealment and pow er, light blasters are favored by those who often need a firearm—but just as often need to pretend they don't. Smugglers, spies, and rogues who don’t want to advertise their shadier side are all likely to carry light blasters. Smaller-framed species tend to favor light blasters as well, simply for their weight and con venience relative to their own body mass.
Models Include: Merr-Sonn Model 44 Blaster Pistol, BlasTech DL-18 Blaster Pistol. (p.161)
GAFFI STICK
The Tusken Raiders of Tatooine carry brutal staves made from desert tracti hardwood, krayt dragon horn or bone, or scavenged metal. One end of the gaffi stick is flanged with four protruding blades useful for cutting and gashing opponents. The other end curves outward and ends in a spike of some sort, with the opposite side serving as a dull club. While to some the gaffi stick seems crude, its genius is its versatility—be ing able to stab, cut, or club depending on how the user wields it. It has practical uses as well, from serv ing as a walking stick in the rough terrain of Tatooine to guiding the Tusken Raiders' massive banthas.
Gaffi sticks require two hands to wield. (p.167)
1 COMM SCRAMBLER (p. 187)
Scramblers are devices used to encrypt communications for privacy or security (or both). They can be affixed onto most comlinks or other similar equipment, and only those with a linked scrambler are able to follow the conversation. Their small size makes them easy to conceal, which is important since they’re illegal for civilians to possess on most civilized worlds. Companies like Chedak produce models like the Mark 5 primarily for military or police use, although many end up on the black market. Using scramblers adds ■ ■ to any checks to attempt to decode and understand the transmission.
Models Include: Chedak Mark 5 Comm Scrambler.
4 EMERGENCY REPAIR PATCH (p. 191)
Emergency repair patches, like the SoroSuub Pocket Tech, are designed to be both portable and able to be used quickly in an emergency. An emergency repair patch consists of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some also contain an electrically inert inner insulation layer to protect against shortouts. The patch can be quickly applied over a damaged portion of a droid’s chassis, then almost instantly spot-welded into place, keeping the vulnerable interior safe from further damage and maintaining the chassis’s structural integrity.
Emergency repair patches are one-use items that mechanics can use to patch small holes in items or vehicles, or droids can use to heal wounds. The second use is more common. It takes a maneuver for a character to use an emergency repair patch on himself or another. An emergency repair patch automatically heals 3 wounds on a droid. A droid can use emergency repair patches five times in a day. The sixth emergency repair patch heals no wounds—the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore his body to enough functionality to be able to accept additional emergency patches. See page 220 for more information.