Seb Lee by Zalgondr

Species
Iakaru
Career
Seeker
Specializations
Ataru Striker, Clone pilot
System
Force and Destiny

6
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Double Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3
Damage
9
Critical
1
SKZ Sporting Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, Pierce 2
Damage
+2
Critical
2

5
615
110
7/17

Weapons & Armor

Jedi Training Suit (Unweighted):
-2 soak

Double Bladed Lightsaber:
-Thontiin crystal: once per encounter can ignore the effects of a single easy diff crit. (1p).
- possible mods: 3x "Damage +1"
-Personalized design: upon a successful check add (success) to the check.
-Successful mods: Crit -1

SKZ Sporting Blaster Rifle:
-4HP

Ancient Sword:
-Mono-molecular edge:
-Pierce mod x2

Klikkis crafted armor
-soak 3
-4Enc
-5HP
-sealed
-utility arm
-1 Def
-Cortosis weave



Personal Gear

Jedi Utility Belt:
-Three day supply of food capsules
-Emergency Medpac
-A lightsaber Maintenance kit
-A Slim Glowrod
-A comlink
-An Aquatic Breather
-A number of empty pouches are concealed along the belt's interior side, allowing the wearer to hide small items. In addition, a standard lightsaber can be securely hung from the belt for easy access.

Mk.III Modular backpack(+8enc):
-1 increase encumberance threshold by 2 mod
-Pouches(x6): 1 increase encumberence threshold by 1 mod.

Datapad:
-1Enc

Assets & Resources

R3-G4:
-R3 astromech unit.

2500cr worth of starfighter assembly parts.

Falsified Credentials

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Jump Up 1 Once per round may stand from seated or prone as an incidental.
Ataru Technique 1 When making a check using the lightsaber skill, the character may use Agility instead of Brawn.
Fire Support 2 After making a successful attack with a vehicle weapon, the next ally to make a check adds [boost] equal to ranks in fire support.
Lets Ride 1 Once per round can mount/dismount a vehicle or beast; or enter a cockpit or weapon station as an incidental.
High G Training 2 When a starship or vehicle being piloted would suffer system strain, may suffer strain equal to ranks in High G Training to prevent suffering system strain.
Grit 2 Gain +1 ST per rank
Skilled jockey 1 Remove setback to piloting checks let rank of skilled jockey.
Barrel Roll 1 When piloting a starship or vehicle of silhouette 3 or lower, suffer 3 system strain to reduce damage of one hit by ranks in piloting.
Full Throttle 1 As an action make a hard piloting check to increase a vehicles top speed by one for an amount of rounds equal to cunning(2).
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
reflect 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Hawk bat swoop 1 as an action can make a lightsaber (agility) check against a target within short range, adding FD equal to FR to the check. Spend one pip to engage the target, can spend another to add an advantage to the check.
Dedication (Will) 1 Gain +1 to a single characteristic. (This can not bring the characteristic above 6.)
Quick strike 2 May add a boost to attacks against targets that have not yet acted this encounter equal to ranks in quick strike.
Assualt drop 1 Once per session may preform the assualt drop incidental, allowing all allies to embark or disembark the vehicle being piloted as an out of turn incidental.
Natural operator 1 Once per session may reroll any one piloting (space) or piloting (planetary) check.
Dedication (will) 1 Gain +1 to a single characteristic. (This can not bring the characteristic above 6.)

Force Powers

Force Rating
2
Power
Enhance
Description
When making an athletics check the user may roll an Enhance Power Check as part of the pool. The user may spend one pip to add a success or an advantage to the check. (users choice)
Upgrade Effect
Control (Coordination) Enhance can be used with the coordination skill.
Control (Piloting: Planetary) Enhance can be used with the piloting planetary skill.
Control (Piloting: Space) Enhance can be used with the piloting space skill.
Control Can commit one force die to increase agility by 1(to a max of 6)
Power
Manipulate
Description
Upgrade Effect
control Can roll manipulate as part of mechanics.
Control commit a force die to count a damaged weapon as an undamaged one.
Power
sense
Description
Can spend one pip to sense all living things within short range or to sense the emotions of one target within engaged range.
Upgrade Effect
Power
move
Description
Can spend one pip to move a sil 0 object up to short range.

(Sil3 up to long.)
Upgrade Effect
Range (x2) Increase the amount of range bands an object can be thrown by the number of range upgrades purchased.
strength (x3) increase the silhouette that can be targeted by a number equal to the number of strength upgrades purchased.

Background

As far back as Seb can return hes been travelling the galaxy. Starting out he was trained by the jedi within the temple on Corusaunt. He began his training with sabers and the force resulting in him honing in his ability to boost his skills, letting the force flow through him. Once Kerrick Minn was assigned to Seb as a master Seb began learning how to pilot. Thanks to his quickness and strong connection with the force he was able to catch on to the concept quite quickly and became an incredible pilot. However his training was cut short due to the ubrupt end to the clone wars. Seb and his Master Kerrick were assigned to a scounting duty out on the outer rim when Order 66 was initiated, Seb was following his master along their route in their starfighters when he saw turbolaser blasts emerge from space as their Venator "Ghost" emerged from hyperspace; killing Kerrick immediately. Confused Seb contacted the ghost hastily; questioning them on why they had opened fire. Did they think they were jumping into a battle? There was no way that was possible, neither seb nor his Master had comm'd for backup. After not receiving a reply from the "Ghost" Seb knew something was terribly wrong. It was at this time that a squadron of ARC-170's came on Seb's flank. They opened fire upon Seb who barely managed to dodge their volley. Engaged in a firefight Seb saw the figure of the clone squadron who they had been fighting beside residing in the pilot seat. Realizing his life was in danger Seb began travelling the outer rim attempting to find somewhere safe. No matter where he went the now Imperial forces managed to track him down. Seb disabled his Republic transponder and finally found a planet to hide out on in the mid-Rim. Dalaang III. Seb has been living his life on the low as a hired gun and pilot for anyone willing to pay. Keeping his jedi past a secret and doing whatever it takes to do so.

Motivation

(Obligation) Betrayal (5): Seb was betrayed by the clones and fears eventually he may run into one that recognizes him.

Morality

Stregnth (Independence): Seb often disagreed with the beliefs of the jedi. Forcing their views onto others never sat well with him as he likes to make his own choices in life.

Weakness (Anger): Seb is quick to anger when things are not going his way. A slight inconvenience can often force him to think irrationally.

Description

Seb stands 5ft tall. A slender build with thin black hair. His skin is pale and he wears old padded robes that appear to have been faded and worn down over many years. A tattered cloak flows down over his clothing, a new modular backpack often can be found slung over his shoulder.

Other Notes

Tundra (5%)

Respec:
-swapped out cun3 for fr2
-swapped farsight for manipulate

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